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Author Topic: 'A Lady in Trouble' by Quaker2k9  (Read 28694 times)

Christian Knudsen

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'A Lady in Trouble' by Quaker2k9
« on: August 01, 2009, 12:39:48 PM »
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Description: Inspired by Privateer 2, the Kilrathi Hunt mission and the Flyboy missions. This quest, if not ended prematurely, lead the player to four (or is it five?) different bases. Enjoy.

Difficulty: Average

(The difficulty is based on completing the quest in a well-equipped Centurion.)
« Last Edit: January 02, 2015, 03:06:38 PM by Christian Knudsen »

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #1 on: August 01, 2009, 05:24:47 PM »
Since I don't want anyone to get frustrated over my quest, I'll later post a (spoiler-marked) FAQ/Walkthrough. The plot is a little messy (though overall I'm quite happy with the story) so you may get into a situation where you think you're "stuck."

Feedback to my first attempt at being a mission author is very welcome. I'm thinking about writing a Part 2...
Retros tick me off!

Matt_S

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #2 on: August 01, 2009, 11:55:15 PM »
I'm not quite done, but it wasn't as challenging as I'd thought.  My main criticism is that you need to clear the nav points where you'll place ships.  I never thought I'd be able to do that in a Tarsus, but it was surprisingly easy.  The ground combat was a real pain though.  On a related note, please tell me there's an autodoc on Chi-Chi Two.  :'(

Edit:  I can't even make it to Chi-Chi Two before I die.  Do critical wounds do damage to the area where they are located?  Because I'm supposed to have 5 hours before I die.  I think maybe my torso is getting destroyed.
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Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #3 on: August 02, 2009, 12:32:47 AM »
With my autolaser gun, shooting proficiency about 2/3 of maximum and some kevlar armour, I managed to win the fighing every time I tested it. I think one could also use some clever tactics (hiding behind one's own ship / throwing grenades / whatever) to win this fight.

Don't know if there's an autodoc on Chi-Chi One, but you're free to land whereever you want before you go there.

About the space fighting... Well I only fly a Tarsus too and think with the standard ship, it's quite difficult yet beatable. I didn't clean up the nav points on purpose because I wanted to give newbie players (like I am one myself) the chance to get some random assistance or ships that distract the enemies.

Thanks for your feedback! I agree that for an experiences player, the space battle may not be much of a challenge, while the ground combat isn't too easy really.
Retros tick me off!

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #4 on: August 02, 2009, 12:48:13 AM »
Here's a FAQ/Walkthrough:

For your own fun, please consider only reading it after you've finished the quest or in case you're stuck somewhere.

First location (Manurhin):
[spoiler]
Q: Where's that Sandrine person I need to meet?
A: She's at the place with the most bystanders / witnesses so she won't get attacked.

Q: So I did what Sandrine asked me to do. Now was that already it? What a lame quest!
A: Maybe you should consider giving the stranger a chance to tell his side of the story before you casually kill him.
[/spoiler]

Second location:
[spoiler]
Q: Deckard isn't at the bar! Now what?
A: If you wait for just a few seconds, you'll notice someone's running towards you.
[/spoiler]

Third location:
[spoiler]
Q: The enemies are too strong!
A: Sorry, can't help you there. Try wearing some armor and make every shot count.

Q: Where's Deckard?
A: He's being held, wounded, at the bar.
[/spoiler]

Between third and fourth location:
[spoiler]
Q: Sandra isn't anywhere, now what?
A: She's not there. Just check out the Nav point (get very near to the jump point) and you'll be done for this place.

Q: The three enemies are too strong!
A: Reload and hope for some random confed assistance or try and race straight to the jump point and jump out, destroying the enemies isn't a mission objective.
[/spoiler]

Fourth location:
[spoiler]
Q: My quest ends here, but I thought there's also a fifth place to go to?
A: You may only go to the fifth location if you've done something the "right" way before. It's a bonus objective.
[/spoiler]

Fifth location:
[spoiler]
Q: I've done everything but now I think I'm stuck!
A: If you've recieved the "special item", then the quest is over. However the "quest finished" message will only appear when you take-off the next time. That's because I wanted to give you some time to enjoy yourself and look at that sweet item you got.
[/spoiler]
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Matt_S

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #5 on: August 02, 2009, 12:49:48 AM »
The random assistance in my case was for the enemy.  A random pirate was at the same nav point  :crazy:

I'm presently on Chi-Chi One and dying. I managed to barely get to Chi-Chi Two, and there's no autodoc there either.  Christian, I'll go ahead and email my save to you so you can work your magic on my torso to keep me from dying so quickly.
"So I went to the librarian in the biology section and asked her if she could find me a map of the cat."
- Richard Feynman

Christian Knudsen

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #6 on: August 02, 2009, 03:55:22 PM »
Ooops, I guess the game only takes the overall health into account when calculating how much time you've got left. I'll fix that for the next release. And I've sent you a fixed save game.

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #7 on: August 03, 2009, 03:42:05 AM »
If I "only" got the 4 of 5 points rating because my mission isn't straightforward enough, then you guys are gonna HATE my second quest  :lol:
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Flyboy

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #8 on: August 03, 2009, 05:45:54 AM »
Here's what I think: gameplay/plot/etc. wonderful. 5 star rating. Language: way too rough. This is a great quest, except for the language. Remember, there are children that play this game, including the quests, and if the parents find out what kind of language is being used at times, it gives the whole Ascii Sector community a bad reputation. And besides that, some people like myself just aren't comfortable when bad language starts getting used. Don't get me wrong here, I'm most certainly NOT trying to chew you out, I'm just saying what could be improved in your future quests. The only reason I gave it 4/5 is because of the bad language. Other than that, this quest is like, 6/5. I absolutely loved the plot, the characters, and the plot twists. A quest that's too "straightforward" just isn't very exciting, but a plot that keeps you wondering "is this guy going to turn out bad too?" "what's going to go wrong next?" is very exciting. This quest had just enough plot twists to be interesting, without over doing it.

As to a Part 2... can't wait. :D

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #9 on: August 03, 2009, 05:54:27 AM »
Thanks, Flyboy. I really should have waited a little longer before publishing it... In the last scene, I should have used a timer and a little more balancing wouldn't have been bad either. I'll try to make Part 2 much smoother (I'm about 50% through with writing it at the moment).

About the language, you're absolutely right. That's me being immature. A good story doesn't need rude language. I'll do better next time.
Retros tick me off!

Flyboy

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #10 on: August 03, 2009, 06:09:44 AM »
Thanks for being understanding. I can't wait to see Part 2... :D

Brokenstein

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #11 on: August 03, 2009, 08:26:26 AM »
I played it great quest, I really liked the ground combat. I have only one criticism, isn't the last scene a little um...unnecessary?

Cort

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #12 on: August 03, 2009, 01:25:22 PM »
Quote from: "Quaker2k9"
Thanks, Flyboy. I really should have waited a little longer before publishing it... In the last scene, I should have used a timer and a little more balancing wouldn't have been bad either. I'll try to make Part 2 much smoother (I'm about 50% through with writing it at the moment).

I don't think there's anything wrong with improving on these aspects and submitting a "1.1" version for future players of your quest. :)


-- Cort

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #13 on: August 03, 2009, 08:54:22 PM »
Quote from: "Cort"
I don't think there's anything wrong with improving on these aspects and submitting a "1.1" version for future players of your quest. :)


-- Cort


Okay you've convinced me. I'll revise it so that it'll fulfill the high quality expectations I want to have from now on. But first, I'll finish the raw script for my second quest  :D
Retros tick me off!

Quaker2k9

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Re: 'A Lady in Trouble' by Quaker2k9
« Reply #14 on: August 06, 2009, 06:25:26 AM »
I've revised my quest and submitted it to Admin.

There are no substantial changes to it, I've only made some minor improvements. If you've already played the earlier version, then there's no need to re-play it since there's nothing new to see there (and still no "Achievement" to get).

Part 2 is underway and will be done when it's done.
Retros tick me off!