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Author Topic: Quests as add-ons  (Read 28 times)

Grand Sage

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Quests as add-ons
« on: November 08, 2017, 12:16:42 AM »
So, I wanted to discuss the idea of using quests as add-ons, as C Has announced that he wont be working on the game for a while. Basically, I am thinking about adding dockable capital ships as retro/kilrathi bases and adding a few quest-giver caracters where they are missing or might be interesting.

Now here are the problems I can think of so far:

AFAIK you can only have one quest loaded per save, right? I dont really use quest, at all, so it wouldn't be a problem for me, but other people might find it annoying. plus I cant spread out my add-on over several quests.

quests only allow for 10 variables, limiting the amount of extra factions ect you might be able to invent.

certain things are not addable like new nav points, bases, jumps or systems. technically factions are also one of those, but i think I could find a way around that with variables. if i had more of those....

anyways, hope I might get some thoughts on this!