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Author Topic: Boarding and Quest Design  (Read 1642 times)


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Boarding and Quest Design
« on: August 12, 2015, 04:56:21 PM »
I was curious how much is possible with the current build as far as quest development as opposed to, I guess, a few iterations ago. I remember wanting boarding events or boarding missions or something, and I noticed in the instructions there's a boarding trigger, but I'm unsure how much we can do with boarding in missions altogether, like what the limitations might be. The best way to know this would be me experimenting, I know, but if anyone has a quick reflection on what they've already done it'd help me understand better. Lalala.