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Author Topic: Help test the new version of Ascii Sector!  (Read 9205 times)

Cthulhu

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Re: Help test the new version of Ascii Sector!
« Reply #30 on: August 08, 2015, 08:12:11 PM »
Just gave the 64 bit GNU/Linux version a go. Works for the 5 minutes I played, but after Alt-Tab I couldn't get the window back (music kept playing), but I'm running a tiling window manager (StumpWM) and that is most likely to blame.

Although it does work with other SDL2 games, I think, so maybe something strange there.

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #31 on: August 17, 2015, 02:13:41 PM »
Firstly, hello. This is my first post.

I've played ASCII sector on and off for a few years and was excited to try the new version. It works perfectly as far as I can tell on a Windows 10 system. The major downside is that it's much slower than the previous version. I usually play at game speed 8, and in the new version even 9 feels like a 5 or 6 on the old version.

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #32 on: August 17, 2015, 03:21:37 PM »
What are your system specs and what resolution is the game running at?

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #33 on: August 17, 2015, 04:49:23 PM »
Geforce 980
16GB Ram
Quad 2.84ghz
Windows 10

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #34 on: August 17, 2015, 04:52:25 PM »
1920x1080 resolution

*Modify post didn't work.

PS. I run the old version at 1280x800.

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #35 on: August 17, 2015, 05:06:45 PM »
That's certainly a beefier system than mine, so it's weird it's running slower for you. Does disabling V-sync change anything? Or running it fullscreen instead of windowed?

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #36 on: August 17, 2015, 05:52:05 PM »
Vsync is off (application controlled). None of the things you suggested affected the speed in any way.

PS. The irony is that I upgraded my rig to play The Witcher 3 and ended up playing ASCII sector  ;D

EDIT: It doesn't feel like lag in any way, it just seems to me that the game is set at a lower pace.
« Last Edit: August 17, 2015, 06:42:20 PM by Sabatasso »

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #37 on: August 17, 2015, 06:44:06 PM »
I use the so-called 'immediate mode' for my OpenGL calls, which is the old way of rendering to the screen. I suppose it could be that modern high-end GPUs aren't optimized to run deprecated OpenGL code but instead OpenGL 4 and beyond? I'd imagine that it would still fly on such a beefy system, though. Weird.

EDIT: It could also be the SDL_Delay function delaying longer than the 25 ms per frame. I actually ran into some issues with the timer being inaccurate in my Hidden Asset code, so I did some trickery there.
« Last Edit: August 17, 2015, 07:02:13 PM by Christian Knudsen »

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #38 on: August 17, 2015, 07:45:32 PM »
I know nothing about that stuff to be honest.

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #39 on: August 17, 2015, 07:51:10 PM »
Sorry, I wasn't being clear. That's all on the code-side of things, so nothing you can change. I'll just add my timing fix for the next release.

Sabatasso

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Re: Help test the new version of Ascii Sector!
« Reply #40 on: August 17, 2015, 09:02:08 PM »
Yeah, that part I actually figured.

Anyway, since you're here, I'd like to take the opportunity to thank you for all the hours of (retro) enjoyment you've given me with this game. I can't remember when I first played it but I believe it was around 2007 or 8. Given the price of the game, I consider any new addition, upgrade or change a gift from you to us and I hope people in general understand that. So, there it is.

Tusen takk!

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #41 on: August 17, 2015, 09:54:27 PM »
Thanks man! That really does mean a lot! :D

Viymese

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Re: Help test the new version of Ascii Sector!
« Reply #42 on: October 04, 2015, 03:06:03 AM »
Hey, I can run the windows ver. through wine, but for some reason I can't even get a window to pop up for linux. Any help you can pass along to someone who's a little akward with computers?

Fixed problem on my own, had to manually install latest ver. of SDL2 and compile and install the old fashioned way. Plays very well, plan to put my old music back into to enjoy it like the old days!

Initial results look promising, will test more thoroughly as time permits! Woo, go work... T.T
« Last Edit: October 04, 2015, 05:06:35 AM by Viymese »

Viymese

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Re: Help test the new version of Ascii Sector!
« Reply #43 on: October 19, 2015, 02:59:37 AM »
So, after a few days, weeks possibly, of testing I can say that it runs just fine on Linux natively and using wine. You may have to install the latest SDL2 on your own, but otherwise it's very playable and has had no issues so far. I like having the ability to use my mouse, makes sorting and moving things so much faster.

Christian Knudsen

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Re: Help test the new version of Ascii Sector!
« Reply #44 on: October 19, 2015, 03:05:01 PM »
Good to hear that! Thanks for letting me know! :)