I’ve finished the art assets for the last remaining area of the first map, which is this small homeless village right on the edge of the map. You won’t be interacting with this area, so it’s mostly there as world flavor, since this game’s world is in a deep economic crisis. I’ll also be scattering these assets across other maps, so most maps will have a few homeless people hanging out.
So beyond a final art pass to add a few missing details here and there (and additional frames of animation so that some of the homeless guys will be warming their hands against the fires or sitting on cardboard on the ground), this means that the first map of Hidden Asset is pretty much done.
Next, I’m going to work on fixing some AI issues. I’m thinking I’ll be doing a short series of development videos of this process with each video first demonstrating the issue and then the fix.