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Author Topic: Hidden Asset development log  (Read 7367 times)

Cthulhu

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Re: Hidden Asset development log
« Reply #45 on: November 27, 2015, 08:54:52 AM »
@Iltsuger you've been taking language lessons?

@GLI good one!

@CK nice to see the progress of the game!

Iltsuger

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Re: Hidden Asset development log
« Reply #46 on: December 06, 2015, 12:09:41 PM »
Not in a very long time, Cthulhu. I just know things. :)

Christian Knudsen

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Re: Hidden Asset development log
« Reply #47 on: December 06, 2015, 09:16:20 PM »
Playing around with traffic. Still a few kinks to iron out. Like making sure cops drive on the right side of the road.



EDIT: Just realized that the cops aren't the problem in that particular screenshot. It's the other traffic spawn points. But there are also issues with cops driving on the wrong side elsewhere.
« Last Edit: December 06, 2015, 09:22:48 PM by Christian Knudsen »

Iltsuger

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Re: Hidden Asset development log
« Reply #48 on: December 07, 2015, 11:35:38 AM »
Of course, if they're running lights cops can drive wherever they want to in order to get to the scene :)

Christian Knudsen

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Re: Hidden Asset development log
« Reply #49 on: December 12, 2015, 02:45:39 PM »
Pedestrians in Hidden Asset don't give a fuck...


Iltsuger

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Re: Hidden Asset development log
« Reply #50 on: December 14, 2015, 12:23:29 AM »
Lived in a town where people were like that. I always gritted my teeth watching people cross the road. I guess they had a lot of confidence in their doctors.

Christian Knudsen

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Re: Hidden Asset development log
« Reply #51 on: February 14, 2017, 03:40:44 PM »
There's maybe a bug or two...


GLI

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Re: Hidden Asset development log
« Reply #52 on: February 14, 2017, 09:40:06 PM »
There's maybe a bug or two...

 ;D

BTW It is amazing some games require drinking water, eating food and sleeping (like Fo:NV in hardcore mode) but no peeing and shitting... :o
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