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Author Topic: Hidden Asset development log  (Read 8509 times)

Christian Knudsen

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Re: Hidden Asset development log
« Reply #30 on: August 02, 2015, 02:35:11 PM »
High/low melee attacks:


Iltsuger

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Re: Hidden Asset development log
« Reply #31 on: August 03, 2015, 11:46:13 AM »
This segments the hit location system into two regions, kinda? Whereas firearms hit a fully random location?

Christian Knudsen

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Re: Hidden Asset development log
« Reply #32 on: August 03, 2015, 12:02:15 PM »
Basically. For melee combat, a kick will always do damage to the torso/stomach area and a punch will always damage the head. But if you're using a knife and the opponent blocks, you'll do a small bit of damage to the arms.

When doing an unaimed shot, the body part hit is randomized (but cover is taken into account). And an aimed shot will of course damage the body part you fired at.

EDIT: Also, kicking knocks the kicked character back one tile.
« Last Edit: August 03, 2015, 01:56:35 PM by Christian Knudsen »

Iltsuger

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Re: Hidden Asset development log
« Reply #33 on: August 03, 2015, 08:14:42 PM »
To continue my serious interview: could that forced movement knock someone off a balcony, or will there always be restrictions on movement when next to cliffs, etc?

Christian Knudsen

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Re: Hidden Asset development log
« Reply #34 on: August 03, 2015, 09:37:32 PM »
Currently you can't fall down buildings/cliffs as the only z-movement programmed into the engine is via elevators. It would certainly be possible, though, and kinda cool, but not something I currently have planned.

GLI

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Re: Hidden Asset development log
« Reply #35 on: August 05, 2015, 08:25:29 AM »
To continue my serious interview: could that forced movement knock someone off a balcony, or will there always be restrictions on movement when next to cliffs, etc?

Don't forget about famous Russian KGB method of suicide through jump out of a window with screaming last words: "Comrades! Please, don't kill me...!"  ;)
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Christian Knudsen

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Re: Hidden Asset development log
« Reply #36 on: August 12, 2015, 11:06:20 PM »
I've rendered out the individual character sprite pieces for the low melee and knockback animations. 2471 individual sprites. And that's just for the male NPCs! Now I just need to get them ready for use in-game. Thank god my asset pipeline is semi-automated!


Christian Knudsen

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Re: Hidden Asset development log
« Reply #37 on: August 22, 2015, 05:23:44 PM »
The new melee combat system is now done!


Christian Knudsen

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Re: Hidden Asset development log
« Reply #38 on: August 22, 2015, 05:27:33 PM »
... And now I just noticed that the attack indicators don't show up when the NPC is about to kick. Will have to fix that.

Christian Knudsen

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Re: Hidden Asset development log
« Reply #39 on: October 10, 2015, 06:08:53 PM »
Added some scripting to have an employee react to me switching off a company server. Managed to capture a looping GIF that makes it seem like the poor guy is stuck in a hellish loop of being annoyed at his computer.


Christian Knudsen

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Re: Hidden Asset development log
« Reply #40 on: October 31, 2015, 10:01:33 AM »
Having fun making highway billboards. The highway part of the 2nd map is just about done. No traffic yet, though.


Christian Knudsen

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Re: Hidden Asset development log
« Reply #41 on: November 01, 2015, 01:38:03 PM »
Fallout has Nuka, Hidden Asset has Breeze. All games need their own brand of coke!


GLI

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Re: Hidden Asset development log
« Reply #42 on: November 02, 2015, 12:10:27 PM »
Fallout has Nuka, Hidden Asset has Breeze. All games need their own brand of coke!
http://oi63.tinypic.com/21aco5k.jpg

Polish manufacturer/producer of soft drinks and juices Hellena made series of product with label "Fart":



Word "fart" in colloquial Polish language means "luck". Aiming UK market with such name was "bad luck"... ;D

So "Breeze" isn't bad name for a beer coke but IMHO it better fits canned fresh air from "Spaceballs" movie:
https://www.youtube.com/watch?v=SiabeNR_q0U



 ;)
« Last Edit: November 02, 2015, 12:15:12 PM by GLI »
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Christian Knudsen

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Re: Hidden Asset development log
« Reply #43 on: November 03, 2015, 10:15:47 AM »
Haha. Farts in a bottle. :D

Iltsuger

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Re: Hidden Asset development log
« Reply #44 on: November 06, 2015, 02:47:00 PM »
And fart in Scandinavian languages is often "speed."

...

And "tak" in Polish is yes, while it's roof or with a shorter vowel "thank you".

...

"Fart, tak"

In English, I guess that's a gassy clock?


Got tired of seeing this as my final word on the subject. My final word is now BLAMMO.
« Last Edit: November 22, 2015, 03:10:40 PM by Iltsuger »