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Author Topic: Development Video #21  (Read 3761 times)

Christian Knudsen

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Development Video #21
« on: February 22, 2013, 11:05:54 PM »

Here’s a punch to kick off the weekend!


Wait, that doesn’t make any sense… Anyway, melee combat!




Watch it in HD!




thenewguy

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Re: Development Video #21
« Reply #1 on: March 01, 2013, 03:08:27 PM »
This looks interesting. I'm curious about one aspect of melee combat. In the demo video the player engages with guards in one room while guards in the other room continue to patrol. When melee combat is finished, will guards who are fighting raise the alarm, letting other guards know you are there? Or is melee combat meant to be stealthy, allowing the player to fight without risking detection?

Christian Knudsen

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Re: Development Video #21
« Reply #2 on: March 02, 2013, 12:52:15 AM »
I haven't quite decided on that yet. For now, melee is completely quiet, but later (when I do a major AI overhaul), I'll probably have stealth kills (melee attacking an unaware guard from behind - not yet added) be completely quiet, active melee combat be able to attract nearby guards on the same level, and shooting work as it does now by also attracting guards on other levels.

thenewguy

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Re: Development Video #21
« Reply #3 on: March 02, 2013, 11:28:07 PM »
That sounds like an ideal design. I like the idea of being able to take down guards silently if I can take them by surprise. And it makes sense for face-to-face combat to draw nearby guards to the fight. Looking forward to testing all of this!

Cthulhu

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Re: Development Video #21
« Reply #4 on: March 06, 2013, 06:16:20 PM »
Nice progress.

BTW, both here and on asciisector the copyright is -2012, I guess it should be updated?

sudo

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Re: Development Video #21
« Reply #5 on: March 07, 2013, 12:45:25 AM »
Great work CK! Still checking back every few months to look at progress.

Christian Knudsen

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Re: Development Video #21
« Reply #6 on: March 09, 2013, 03:02:47 PM »
BTW, both here and on asciisector the copyright is -2012, I guess it should be updated?

Heh, it always takes me about half a year before I remember to update this... I guess I'm running by fiscal years or something... ;D