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Author Topic: First environment assets  (Read 3185 times)

Christian Knudsen

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First environment assets
« on: January 25, 2012, 02:20:04 PM »

I’ve been working on assets for one of the environments encountered in the game’s first mission: the parking lot outside the building where your target is.


Click to enlarge


There isn’t much stuff yet, but it’s a start! If you look closely, you’ll notice a small red dot in the lower corner of the gray car’s windshield. This red dot blinks to indicate that the car has an alarm. Car alarms can be triggered and act as diversions to lure guards away from their post or drown out gunfire. That’s just one of the ways you’ll be using the environment to stealthily kill your target.



Victor

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First environment assets
« Reply #1 on: January 25, 2012, 02:26:25 PM »

Looks like you’re making good progress!


Have you ever considered making Flash games? (although that’s more suitable for smaller games, I suppose) Just curious…



Christian Knudsen

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First environment assets
« Reply #2 on: January 25, 2012, 02:26:25 PM »

Not really. Like you say, Flash is probably more suitable for smaller and more casual games, and the games I want to make don’t really fit that. It also seems like making money from Flash games is pretty tough these days with the market being completely flooded and the games needing a lot of plays to make enough money from ads. I’m sticking to downloadable niche games for now. :)



Lexus

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First environment assets
« Reply #3 on: January 25, 2012, 02:26:25 PM »

This is starting to turn into a more modern, different story, better graphics Fallout 1 or 2…



GLI

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First environment assets
« Reply #4 on: January 25, 2012, 02:26:25 PM »

So far it looks like “UFO: Enemy Unknown”… :>



Christian Knudsen

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First environment assets
« Reply #5 on: January 25, 2012, 02:26:25 PM »

Those two game series are my primary inspiration (at least graphically), so that must mean I’m on the right track! :D



Lexus

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First environment assets
« Reply #6 on: January 25, 2012, 02:26:25 PM »

Please don’t use Fallout’s AP system though… ASCII Sector’s combat was better…



Christian Knudsen

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First environment assets
« Reply #7 on: January 25, 2012, 02:26:26 PM »

It uses neither – it’s real-time.



GLI

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First environment assets
« Reply #8 on: January 25, 2012, 02:26:26 PM »

What a pitty… ;-(

How about “active pause” for future players who wants to think a little?



Christian Knudsen

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First environment assets
« Reply #9 on: January 25, 2012, 02:26:26 PM »

It’s very possible I’ll add something like that if it proves necessary.



Lexus

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First environment assets
« Reply #10 on: January 25, 2012, 02:26:26 PM »

How big will the world be? Are there going to be multiple cities? How many corporations will there be?



Christian Knudsen

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First environment assets
« Reply #11 on: January 25, 2012, 02:26:26 PM »

My current plan is to have 3 cities, one for each of the story’s acts. Each city will be presented by a map, where you can click to go to active locations (missions, your apartment, and so on). I haven’t decided on the number of corporations yet — that’ll probably depend on the details of the story.