I wanted to post this three days ago, but my webhost’s servers got knocked out following massive downpour here in Copenhagen (two months’ worth of rain in two hours!), so the website’s been down for three days. Now it’s back up, however, so here’s a new development video for Hostile Takeover …
Watch it in HD!
New stuff in this video:
Left-clicking on an NPC will make the player follow him/her When doing an aimed shot, the more the target is in shadow, the harder he/she will be to see and the more the crosshairs will shake Added button that toggles Combat Mode on/off When in Combat Mode, right-clicking will do an attack (fire a weapon if the target is far away or do a melee attack if the target is on an adjacent tile) When Combat Mode is off, right-clicking does the default action for whatever you clicked on (talk to a character, open/close a door, search through a drawer, and so on…) Started adding scripting support, which means that dialogues are now working Added the interface for character dialogue I think I’ll start working a bit more on environments now. I’ll probably start by adding functionality for doors, windows and line-of-sight. I may also do some of the environment art/objects that I know I’ll need for the game’s first mission — I’m getting a bit tired of looking at the crappy temp stuff.
In the video, you’ll probably notice that the sprite for the character I’m talking to (your contact for the first mission) doesn’t really match his portrait. So I’ll either make full unique sprites for him at some point, or just add his clothing sprites to the default pool of character sprites. I do plan to have unique character sprites for some main characters anyway, though, so they don’t all have the same age and body type as the default sprites.