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Author Topic: v0.7 released  (Read 3487 times)

Christian Knudsen

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v0.7 released
« on: November 01, 2010, 10:58:05 AM »

- Fixed bug that caused Gun Boosters and Gun Coolers on the rear turret of capital sized ship to not be removed when sold.
- Fixed bug with locking of missiles when flying a capital sized ship.
- Fixed the player's inventory weight carrying over from the previous game when starting a new game.
- Fixed bug with moving stuff from backpack to locker.
- Fixed non-visible parts of walls sometimes being drawn.
- Fixed bug with jump distance from Loye to Baranda.
- Fixed bug with a ship sometimes jumping outside of the jump point if it was attacked while charging for the jump (and also ships landing far away from the base/planet, if they were attacked while landing).
- Fixed bug that would allow you to transfer 90 units of cargo to a pirate ship when it should only be able to hold 60.
- Fixed bug with walking diagonally into the cargo terminal by using left + down and the player not being repositioned correctly when exiting the cargo terminal afterwards, leaving a "ghost" of the player on the original tile.
- Fixed bug with scrolling through missions on the nav computer using Home and End when you have a quest mission.
- Fixed some cases of 'reverse' scrolling with the mouse wheel.
- Fixed combat mode not auto-engaging if you knock a gun away.
- Fixed Confed and Militia ships scanning you for contraband even though they're hostile towards you.
- Fixed NPCs spawning inside hotel rooms (again!).
- Fixed bug that allowed NPC ships to fire Dumbfire missiles in quick succession.
- Fixed issue with weapon selection if the weapon in your right hand is a Kilrathi Gun or Rifle.
- Fixed issue with not being engaged to my girlfriend. I now am.
- Wingmen shouldn't get involved in dogfights with friendly ships because of accidental fire as often anymore.
- Improved friendly fire checks so that only weapons fire from a hostile ship will impact a target. This applies to the player's AI controlled turrets as well.
- Added persistent fleets that can move around, change control of systems, engage enemy fleets, head back for repairs and rebuilds, and so on (currently only the Confeds and Pirates have fleets, but the Retros and Kilrathi will also get fleets in future versions).
- Randomly generated ships are now based on the factions controlling the various systems as well as some other factors. The control of systems is displayed on the system maps in the Quine and nav computer.
- Swapped the faction colors of Militia and Retros: Retros are now purple and Militia are white. This is in preparation for Retros having fleets and taking control of systems and white not being a good color for showing system control on the maps.
- Changed game name from "Privateer: Ascii Sector" to just "Ascii Sector".
- New icons and logo.