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Author Topic: Ascii Sector on ARM (Open Pandora Handheld)  (Read 10301 times)

Lexus

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Re: Ascii Sector on ARM (Open Pandora Handheld)
« Reply #15 on: August 25, 2010, 10:03:12 PM »
No offense CK, but most game developers use C-like languages, or Java...

Thats what makes this game so cool!  :eeeee:

someone bored

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Re: Ascii Sector on ARM (Open Pandora Handheld)
« Reply #16 on: June 14, 2011, 03:23:41 PM »

ptitSeb

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Re: Ascii Sector on ARM (Open Pandora Handheld)
« Reply #17 on: January 02, 2013, 09:27:58 PM »
Now, a couple of years have passed...

The OpenPandora is well alive, FreePascal and Lazarus, and SDL are available on the Pandora, and the comunity is growing 'see for yourself http://boards.openpandora.org/).



A port to the Pandora can be cool now.

atomicdryad

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Re: Ascii Sector on ARM (Open Pandora Handheld)
« Reply #18 on: April 29, 2013, 12:46:40 PM »
I've successfully cross compiled all versions of gearhead to Android (to play in terminal app). It's fairly trivial and requires no changes to code;

/path/to/fpc-arm/bin/ppcarm -dASCII -FD/path/to/buildroot-toolchain gearhead -Xd -XParm-linux-

That said these are all ncurses apps, SDL would require changes support for Android's graphics layer and I imagine it's the same for openpandora.

ptitSeb

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Re: Ascii Sector on ARM (Open Pandora Handheld)
« Reply #19 on: May 21, 2013, 11:34:32 AM »
I also ported both gearhead and Dungeon Monkey Unlimited, but I prefered the SDL version (but I had the ascii version of GearHead 1 running also).
Compilation is doable, I'm sure of that, and seeing the feedback I had for some ASCII games (ASCIIPOrtal mainly), I'm sure it could be a great game to play on the go on Pandora!