Laserbrain Studios

Games Forum Blog Contact

Author Topic: Comments: The future of Ascii Sector  (Read 15183 times)

ardiccari

  • Experienced
  • *****
  • Posts: 112
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #45 on: August 06, 2010, 05:56:24 PM »
Quote from: "floundericiousWA"
I'd love to have the option to buy light fighters like the (ex) Talon.  The variety of ships available for purchase could be significantly larger.

It'd be cool to have a ship large enough to have its own fleet of light fighters associated with it...my very own carrier! :-)


Super cool. Excellent. Marvelous. Totally extreme! :!
And that\'s how I roll.

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #46 on: August 06, 2010, 06:29:07 PM »
Maybe something like the Protoss carriers in Star Craft.

FLEETS!!! I want FLEETS!!! :eeeee:
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

Lexus

  • Veteran
  • *****
  • Posts: 541
    • View Profile
    • http://abandonedbutnotforgotten.wordpress.com/
Re: Comments: The future of Ascii Sector
« Reply #47 on: August 06, 2010, 07:51:25 PM »
FLEETS OF FLEETS IN FLEETS!

(ie. Carriers carrying carriers carrying fighters!) :hehe:

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #48 on: August 06, 2010, 08:21:27 PM »
You guys know what I mean by the Protoss carriers right?

Those bad boys are murder in large numbers... But having a ship in AS that could house 3 or 4 "Talons" and can be loosed on an enemy or opposing fleet would be really cool. But I seriously can't wait to have my own fleet...
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

GLI

  • Hidden Asset Alpha Tester
  • Ace
  • *****
  • Posts: 1153
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #49 on: August 06, 2010, 08:21:56 PM »
Quote from: "Christian Knudsen"
[...]the graphical, commercial version will be even further removed with the ships looking nothing like Wing Commander ships and stuff, so that definitely shouldn't be a problem.


Maybe capital ships with more than on deck?
1) The Bridge,
2) Crew quarters,
3) Engine room,
4) Cargo hold,
5) Docking bay (for very big ships like destroyers).
Don't forget about airlocks. Of course, such big ship needs crew... :heh:

New ships... wrong. Ships in commercial 3D game could be "modular". I mean they could be changeable/configurable depends on ("in game") user:
- more cargo hold, less armor, slow speed;
- less cargo hold, more armor, medium speed;
- ... and so on.
Besides ships acceleration and inertia could depend on their mass - full cargo hold means slower acceleration and more inertia during maneuvers.

BTW New sounds and music tracks are required too, right?.

BTW #2 How about sub-forum for "alpha and beta testers" of commercial game?
Genuine Lifelike Individual

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #50 on: August 06, 2010, 08:23:51 PM »
Quote from: "GLI"
BTW #2 How about sub-forum for "alpha and beta testers" of commercial game?


I want in on that action  8)  :D  :eeeee:
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

Cthulhu

  • Ace
  • *****
  • Posts: 1373
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #51 on: August 06, 2010, 08:26:04 PM »
Man, a ship like that would be bigger than the in-game planets are at this point. :)

Protos are the coolest, so noble and ancient. I've heard Star Craft 2 is coming out. ops, off topic again.  :no:

Christian Knudsen

  • Administrator
  • Ace
  • *****
  • Posts: 3099
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #52 on: August 06, 2010, 08:27:19 PM »
The plan right now is not to have the commercial game be 3D, but still be topdown in space and isometric when walking around, both with pre-rendered 3D sprites. But this is still all very much in the future. You can get an idea what the isometric walking about and character combat will look like by following the development of Hostile Takeover, as the isometric engine I'm working on for that game will some day be used for the graphical Ascii Sector.

I won't be creating forums for the commercial games here on asciisector.net. This site is only for Ascii Sector. Everything related to my commercial games will be over at the Laserbrain site (well, excluding this thread, of course).

EDIT: Eh, this was in reply to GLI's posts. :)

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #53 on: August 06, 2010, 08:30:00 PM »
Woo woo! Something to look forward too! We're with ya CK. I'll be one of first to get Hostile Takeover! (pending it can run on my laptop)
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

Christian Knudsen

  • Administrator
  • Ace
  • *****
  • Posts: 3099
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #54 on: August 06, 2010, 08:31:58 PM »
My target system is my own Eee PC netbook, so hopefully it should be able to run on most systems.

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #55 on: August 06, 2010, 08:32:56 PM »
Whats the projected processing power needed?
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

Cthulhu

  • Ace
  • *****
  • Posts: 1373
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #56 on: August 06, 2010, 08:34:24 PM »
So simple freePascal + SDL?
Man I'm really itching to write my own game, mostly to see how far I will come. I'm reading a bunch about SDL openGL etc. But my laptop usually melts when I try OpenGL-games.

But for Isometric graphics you'll only need SDL, right?

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #57 on: August 06, 2010, 08:39:21 PM »
I too would like to write a game...
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V

Christian Knudsen

  • Administrator
  • Ace
  • *****
  • Posts: 3099
    • View Profile
Re: Comments: The future of Ascii Sector
« Reply #58 on: August 06, 2010, 08:42:11 PM »
My Eee PC has an Intel Atom 1.6 GHz, which isn't very powerful, so anything equal to or better than that I suppose would be fine. All subject to change, of course, as I'm still in the very early stages of development.

I'm using SDL + OpenGL. SDL is just too slow for the number of sprites I'll be blitting. I need access to the GPU through OpenGL. I'm not using any new extensions so far, so basic OpenGL 1.1 support from the video card should be enough to run the game.

VincentFirePony

  • Ace
  • *****
  • Posts: 1236
    • View Profile
    • http://pgmaille.weebly.com
Re: Comments: The future of Ascii Sector
« Reply #59 on: August 06, 2010, 08:47:57 PM »
Ugh.. my laptop is 1.3 ghz...
There are only a few good things in life: AS, AS, beer, Minecraft and Hostile Takeover! A<0>V