[Previously on
Development Updates]
I've made it so that fleets will ignore single hostile ships unless they attack them or are part of another fleet. Fleets will only attack other fleets (unless provoked). This means that you'll still be able to land at pirate bases, for example, as any pirate fleets won't attack you unless you attack them. The randomly generated pirate ships will still attack you, so it'll probably be pretty much as hard/easy as it is now.
So, it'll be possible to fly through hostile fleet and they will not shoot at my ship? Strange...
Maybe they should at least send some
warning message to "avoid" their fleet? In this situation player should "made big circle" around them (not through fleet). For slow ships like Drayman maybe player could stop and disable turrets AIs?
Player: Please divert your course 15 degrees to the South, to avoid a collision.
Confed: Recommend you divert your course 15 degrees to the North, to avoid a collision.
Player: Negative. You will have to divert your course 15 degrees to the South to avoid a collision.
Confed: This is the Captain of a Confed navy ship. I say again, divert YOUR course.
Player: Negative. I say again, You will have to divert YOUR course.
Confed: THIS IS THE HEAVY CARRIER TCS HAWAII! THE SECOND LARGEST SHIP IN THE CONFED ASCII SECTOR FLEET. WE ARE ACCOMPANIED BY THREE DESTROYERS, THREE CRUISERS, AND NUMEROUS SUPPORT VESSELS. I DEMAND THAT YOU CHANGE YOUR COURSE 15 DEGREES NORTH, I SAY AGAIN, THAT IS 15 DEGREES NORTH, OR COUNTER-MEASURES WILL BE UNDERTAKEN TO ENSURE THE SAFETY OF THIS SHIP.
Player: We are a lighthouse planetoid base. Your call. :eeeee:
When that fleet in the movie turns hostile on me, it also becomes pretty clear that the AI really needs improving. And friendly missiles shouldn't hit you (I think 5-6 AI ships are taken out by friendly missiles without me doing a thing!). Maybe friendly gunshots shouldn't hit either. That'd definitely make it easier for a group of ships to engage a single target, as they wouldn't have to worry about friendly fire.
First of all they need
tactics! Right now it looks that everybody are trying to hit one ship (without any cooperation) regardless of friendly fire. Maybe "friendly fire" will be "corrected" but I propose to do more:
- divert them to groups of 4 ship/fighters,
- one group is hunting/shooting and other is "foxhunting" [I can't find a word for a group of people, sometimes with dogs, making noise to scare and chase prey; "hunting with beaters"/"beating"/
driving"?],
- when some ships will lost too many of its shields or even armor then should be changed by another group,
- capship should be "the hunter" for "beaters",
- fleet is a "tactical group" and shouldn't "disperse"(?) because of one opponent (it could be a trap for them); after some distance from capship fighters (or at least most of them) should move back.
Did I mentioned that NPCs are
too aggressive?
