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Author Topic: v0.6.6.2 released!  (Read 2650 times)

Christian Knudsen

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v0.6.6.2 released!
« on: June 28, 2010, 08:18:27 PM »

- Fixed bug that would cause the casino ship to turn pirate if you came from Bellamy pirate base, boarded the casino ship and left again.
- Fixed invisible barriers on Tranton.
- Fixed bug with a scooped Kilrathi pilot from a "bounty hunting" mission not being removed from the passenger manifest when killed.
- Fixed bug that could cause Ship Dealers to leave the shipyard.
- Fixed bug when there is dialogue for more than one quest character in a scene.
- Fixed bug with spaces (' ') in quest images.
- Fixed various bugs with the initial placement of "transport" mission characters on the player's ship.
- Fixed bug with ElectroCuffs not being dropped on the ground when a captive dies.
- When you enslave or release a captive, the ElectroCuffs are now placed in your backpack.
- A bit more tweaking of the commodity market.
- NPCs should stay out of your cockpit now.
- Dogfight Kills and Combat Kills statistics renamed to Destroyed Ships and Characters Killed.
- Killing an ejected pilot floating in space is now counted as a character kill and will decrease your standing with the relevant faction.
- Added an intro, an epilogue and a single cutscene image to the Kilrathi Hunt example quest.
- Quests can now have different Achievements to achieve. Details in the updated Quest Maker's Manual.
- Reworked how tile visibility is determined.