Laserbrain Studios

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1
General / Re: approval pending
« Last post by Christian Knudsen on January 11, 2019, 09:12:59 AM »
It's still going -- and opened up to everyone quite a while ago. There are download links in the Alpha Testing forum.

I'm releasing a new version of the alpha in a week or two, though, so it would be more helpful if you wait and test that new version when it's released. :)
2
General / Re: approval pending
« Last post by Hollins on January 10, 2019, 12:50:23 PM »
Is alpha or beta testing still going on? I'd love to jump in and help to test as well.
3
General / Re: Best score?
« Last post by rubyatiy on January 08, 2019, 12:11:30 PM »
Yeah, keeping the mouse tracked on him steadily and charging the aimed shot is a bit tricky, I ended up using the doorlock on the door I sniped from and the guard from the lower floor comes running up and I couldn't leave cause he kept checking the door. Is there a silencer I can use?

You can't just ignored those because of that sniped into those tricky things and shot was perfect cheers  ::) ???
4
Bugs / Re: Bug
« Last post by View not scrolling on December 29, 2018, 03:14:40 AM »
"bug" resolved. I found a post on the old ascii sec forum explaining, that there was a setting for that in the option folder, even though there isn't one in the option screen. I dont know what messed up my option folder though...
5
Bugs / Re: Bug
« Last post by View not scrolling on December 28, 2018, 08:08:41 PM »
I see i confused something with the "name" and "subject" fields on this forum...
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Bugs / Bug
« Last post by View not scrolling on December 28, 2018, 08:07:18 PM »
I am currently faceing a  bug where my ship can move in space, but the screen doesn't follow with it. So for the most part, my ship is not in the center of the screen, or even completely out of view. It behaves quite like character movement on bases, were the view only scrolls once you reach the edge of the screen.

The bug isn't bound to one save and occured "overnight", meaning that everything worked fine yesterday.
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Alpha Testing / Re: New Demo release ???
« Last post by Gabu on December 05, 2018, 04:56:54 PM »
ya the end of the year is always busy . good luck with your work  !!!!  :)
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Alpha Testing / Re: New Demo release ???
« Last post by Christian Knudsen on December 04, 2018, 11:28:46 AM »
I'm hoping to release a new demo here in December, but I'm always swamped in work at the end of the year... :-\
9
Alpha Testing / New Demo release ???
« Last post by Gabu on December 03, 2018, 10:46:05 PM »
Hey how is it going  :), just wondering if a new demo is going to be released soon?
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General / Re: !!!The Source Code!!!
« Last post by TDRR on December 01, 2018, 11:57:51 PM »
If anyone cares, i'm doing a 3D remake using the ZDoom engine. It's still not the good old classic Ascii Sector source code, but at least we get new content and support for many consoles (The Wii / Wii U will be the first to get a port)

And yes, it will have an optional ASCII texture pack  ;)
Along with online play.
Don't worry about the requirements, any Pentium 1 coupled with any DirectDraw-capable GPU and 64MB of RAM should be able to run the game at a rock solid 35fps! (or slightly less when theres too much going on-screen)

I will put up a thread around here as progress continues.
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