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Announcements / Missing avatars
« Last post by Christian Knudsen on March 01, 2019, 04:36:29 PM »
The website was recently moved from one host to another. In the process, it seems that links to uploaded avatars have gone out of wack. I'm currently trying to figure out how to bring them back.
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Alpha Testing / Re: Least kills bonus?
« Last post by Christian Knudsen on March 01, 2019, 04:33:34 PM »
Civilian alerts should already result in stealth loss when you're at the mission location (except for the first mission where the stealth rating mechanic hasn't been introduced yet).

Least amount of kills and such is most likely something that will be included for specific missions.
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Alpha Testing / Re: Camera rotation
« Last post by Christian Knudsen on March 01, 2019, 04:29:39 PM »
The next version also shows your path to the selected tile when in tactical view/combat mode (and can also be set in the options to be shown when not in tactical view). This makes it a lot easier to see where you're clicking to move to.
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Alpha Testing / Least kills bonus?
« Last post by MS on March 01, 2019, 10:22:56 AM »
Perhaps the game could include a bonus for least amount of kills, unless such thing is already featured in later missions, next to stealth criterion. Also civilian alert resulting in exclamation marks and panic, should take away from stealth, I figure.
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Everything Else / Re: Word of approval
« Last post by MS on March 01, 2019, 10:03:56 AM »
I mean, ASCII rougelike.
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Alpha Testing / Re: Camera rotation
« Last post by MS on March 01, 2019, 09:54:06 AM »
Other thing related perhaps with the camera rotation and the character maneuverability, is that sometimes it is hard to differentiate between the particular place we want the protagonist to move to and the place nearby but behind a wall, for the instance. Particularly in the combat mode vision, where the colours fade. Such a misplacement could be a lethal mistake to make. There are those shields displayed, to further indicate the destination, but sometimes they kind of look too similar. Perhaps it would be a thing if to colour the position marker different if the target location is obscured by the wall, minding the current camera angle. Something to help differentiate areas better in the combat mode.
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Everything Else / Re: Word of approval
« Last post by MS on March 01, 2019, 09:43:34 AM »
Alright, perfect clear. But the ASCII Sector is freeware and it is one of very few rougelike science-fiction games out there.
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Everything Else / Re: Word of approval
« Last post by Christian Knudsen on March 01, 2019, 09:18:43 AM »
Thanks!

I only care about making money off my games so I can pay the bills and support myself and my family. If I suddenly won the lottery and money wasn't an issue, I'd probably just make games for free. Guess I have to start actually playing the lottery for that to have any chance of happening, though. ;D

Also, I've yet to be knighted, so "sir" just makes me feel like an old man. :P
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Alpha Testing / Re: Equipment disappearance
« Last post by Christian Knudsen on March 01, 2019, 09:10:42 AM »
Nice catch! Yeah, I'll just have the game drop anything you're carrying back into your inventory before a cutscene starts playing.

In the full version, you'll be able to access your apartment over the bar (the elevator is disabled in the demo version as there's currently nothing up there). I plan on having a place there to stash stuff you don't want to be carrying around all the time.
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Alpha Testing / Re: Camera rotation
« Last post by Christian Knudsen on March 01, 2019, 09:07:27 AM »
For the next version, I've added a graphic indication/visual thing to hopefully make it more clear which direction the map has rotated.
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