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Would you consider building a release of Ascii Sector that runs on raspberry pi under raspbian?

Basically it's the linux version compiled to run on the ARM processor.

  Thanks :)
2
Development Discussion and Suggestions / Main Questline
« Last post by Aleccia Rosewater on March 13, 2017, 08:52:10 PM »
This game is pretty complete already as is; it just lacks one thing. A final goal to work towards.

As a Privateer clone there really is one option for this - a major plotline to follow and finish.

The first mission could be made doable with your starting Tarsus, the last few only with a fully upgraded ship.
3
General / Inventory weight and combat time
« Last post by Aleccia Rosewater on March 13, 2017, 08:39:05 PM »
One thing I noticed after a few fights is that moving takes more time when you are loaded down with loot. What are the details of this, exactly?  Is it based on per-kilogram? What about the time it takes to use a weapon, is that affected?
4
Development Discussion and Suggestions / Re: Space Combat Fine-Tuning?
« Last post by Aleccia Rosewater on March 13, 2017, 04:52:55 AM »
I agree that a slight aim assist might be to the benefit of the game.  This can be easily justified by the weapons being turreted rather then being wielded onto the craft pointing in one direction. I feel the focus should be on skillful flying rather then fiddily-perfect aiming.

360 degree space shooter? ascii graphics? Limiting? wha? oh no compared to the game's source material nothing is lost at all for it. I bet a far more detailed game then even this could be done with ascii graphics if one was so inclined.
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Development Discussion and Suggestions / Derlect Ships
« Last post by Aleccia Rosewater on March 13, 2017, 04:36:56 AM »
Another idea for getting character combat into the early game.

Wow, an already disabled ship floating around in space just waiting for the player to board! What could go wrong?

Of course there is always a reason why these sort of things occur.  The player might very well end up running back to his ship in a hurry
6
Ship disabling and boarding are both things already in the game. The player's Tarsus would certainly be a good ship-disable target... weak ship, poor piloting, isolated, only one guy on board to fight...

Giving ship disables to NPCs would allow character combat to take place much earlier in the game. It would also sometimes give the player a second chance at survival... sometimes...
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Development Discussion and Suggestions / Shooting the messanger!
« Last post by Aleccia Rosewater on March 13, 2017, 02:16:56 AM »
I noticed that a lot of the early missions are message delivery. Villians throughout all of space and time have a fine time-honored tradition when it comes to people giving them bad news :P Having to run away from someone unexpectedly should add a bit of excitment, moreso if done on foot rather then in space
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Quest Database / Re: 'The Runners' by Cthulhu
« Last post by GLI on March 12, 2017, 08:55:00 PM »
How am I supposed to do the first objective within the given time limit? In my Tarsus I ran out of time on the trip back - on both tries. I imagine that if I had a faster ship... but even then I suspect that I would just barely make it in time

Don't use autopilot function. Hit afterburners and fly "manually" - it will let you to save a lot of time... ;)
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Quest Database / Re: 'The Runners' by Cthulhu
« Last post by Aleccia Rosewater on March 11, 2017, 10:57:32 PM »
How am I supposed to do the first objective within the given time limit? In my Tarsus I ran out of time on the trip back - on both tries. I imagine that if I had a faster ship... but even then I suspect that I would just barely make it in time
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General / Re: Hidden Asset development log
« Last post by GLI on February 14, 2017, 09:40:06 PM »
There's maybe a bug or two...

 ;D

BTW It is amazing some games require drinking water, eating food and sleeping (like Fo:NV in hardcore mode) but no peeing and shitting... :o
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