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Development Discussion and Suggestions / Sources
« Last post by crutchmaster on May 08, 2018, 05:41:37 AM »
Hi. Can you public source code of asciisector? I want to do some
changes in game like add few weapons/armor, change damage in combat,
add other tweaks. Anyway you work on hidden asset. Don't leave
asciisector to die.
1.Open under bsd licence and don't care about reusing you code. And you
can use code from community if anyone do path.
2.Code is in Pascal and nobody will not use it for their projects:)
3.Mess in you code is good for you. Anyway rewrite is better and nobody
will not make problems. And I'm sure that there is nothing supersecret
or that someone will scold you for a mess.
News / Final demo version of Hidden Asset now testing!
« Last post by Christian Knudsen on May 02, 2018, 03:26:59 PM »

Development of Hidden Asset has reached a critical milestone. The demo version is now feature complete and being tested! This demo will be part of the upcoming Kickstarter campaign. If you’d like to help out with testing the demo, please see this thread on the forums.

This latest version includes the game’s main hub area where you can currently buy equipment, talk to your agent, get healed up and sell Company Intel you’ve uncovered during missions. I’ve also completed work on getting the Mac OS X version done, so any Mac OS X gamers out there are more than welcome to give a hand with testing that version!

The demo now also includes animated comic book style cutscenes with artwork by talented artist Luis Guaragna.

All in all, I’m very happy with how everything has come together!

Alpha Testing / Final demo version (0.6) now available for testing!
« Last post by Christian Knudsen on May 02, 2018, 01:39:35 PM »
The download links here have been updated to download this new version.

This version is the full demo, which includes the hub area where you can purchase equipment, talk to your agent, heal up and sell Company Intel. A version for Mac OS X 10.5+ is now also available.
Bugs / Re: Blank Screen while it's loading
« Last post by Sotne on April 21, 2018, 10:59:27 PM »
I got a way to execute it, running this command: MESA_GL_VERSION_OVERRIDE=2.1 ./asciisec

For some reason the game does not detect correctly that I'm using OpenGL 2.1, although I have to use a program called Driconf for enable it because it uses OGL 1.4 by default.

Thanks for the help.
Bugs / Re: Blank Screen while it's loading
« Last post by Sotne on April 21, 2018, 07:19:15 PM »
I can't upgrade my drivers even more, I use practically the latest version available because Manjaro is a Rolling Release, and I don't think that making a downgrade would easy for me because of the way the package manager works. Do you think that viewing the OpenGL extensions can help?
Bugs / Re: Blank Screen while it's loading
« Last post by Christian Knudsen on April 21, 2018, 12:37:32 PM »
The game is compiled against SDL2, so if you have all those libraries installed, that shouldn't be the problem. Since you get the same issue when running the Windows version in WINE, I suspect it's an issue with your graphics driver not playing well with the game's OpenGL. Can you try to update (or maybe downgrade) your graphics driver?
Bugs / Blank Screen while it's loading
« Last post by Sotne on April 21, 2018, 04:46:29 AM »
Hi, I've been trying to run the game on Manjaro Linux, but the game goes blank while it's loading and does nothing. This is log.txt content:

SDL video initialized.
SDL timer initialized.
SDL audio initialized.
Opening audio...
Loading sounds...
Setting video mode...
Setting up OpenGL...
Loading font map...

I ran the game with GDB and this is what I got:

Starting program: /XXXX/XXXX/asciisec
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/".
[New Thread 0x7ffff00af700 (LWP 3155)]
                                      [New Thread 0x7ffff7f67700 (LWP 3156)]
                                                                            [New Thread 0x7fffde1ed700 (LWP 3157)]
                                                                                                                  [Thread 0x7fffde1ed700 (LWP 3157) exited]
                              [Thread 0x7ffff7f67700 (LWP 3156) exited]
                                                                       [Thread 0x7ffff00af700 (LWP 3155) exited]
[Inferior 1 (process 3151) exited normally]

I close it with Alt + F4.

This is options.txt content:



And this what inxi -CG shows when I run it, in case it's useful:

CPU:       Topology: Single Core model: Intel Atom N455 type: MT L2 cache: 512 KiB
           Speed: 997 MHz min/max: 1000/1667 MHz Core speeds (MHz): 1: 997 2: 998
Graphics:  Card-1: Intel Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics driver: i915 v: kernel
           Display Server: x11 (X.Org 1.19.6) driver: intel resolution: 1024x600~60Hz
           OpenGL: renderer: Mesa DRI Intel Pineview M v: 1.4 Mesa 18.0.0

I tried to run the Windows version using Wine and it did not work either, the same thing happened.

Something that occurs me is that the game is compiled against old libraries and this causes some problems, maybe it could be solved if it's recompiled in an more modern system, or an AppImage file could be made for the game so it has less problems for run on any Linux system.

Thanks in advance for any assistance and sorry for my bad English.
General / Re: approval pending
« Last post by Christian Knudsen on March 14, 2018, 10:57:11 AM »
Please don't make three identical posts in two different subforums asking me to approve your request (I've deleted the other two). Your request was sent at 4:39 AM this morning here in Denmark. I approve them manually as soon as I see them.
General / approval pending
« Last post by asdfasdf11 on March 14, 2018, 04:51:24 AM »
please approve request for alpha testing

General / Re: Cannot start the game
« Last post by spaceportredlightdistrict on March 09, 2018, 05:00:48 PM »
Searching the Internet for how to install those two,

sudo apt install libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-mixer-2.0-0

succeeded, and I can now start the game. (The redundant libsdl2-2.0-0 call is kept for superstition and reference to others.)

Thank you.
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