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Development Discussion and Suggestions / Re: Future Development
« Last post by Grand Sage on July 26, 2017, 07:11:41 PM »
That's off course entirely understandable!
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General / Pirate/confed domination
« Last post by Grand Sage on July 25, 2017, 04:56:01 PM »
Hello everyone! Has anyone tried to see if it is possible to completely take over the galaxy for one faction? Or is there some code preventing  them from taking all the systems?
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Seconded I would love a version of this game built for arm devices under linux, I am sure there would be many more raspberry pi owners would also love a build.
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General / Re: So glad to see a new version
« Last post by Lazaro on May 28, 2017, 06:36:15 PM »
I was just wondering if there's a new update planned and what can we expect? It's been a while since there were any updates.
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Development Discussion and Suggestions / Re: Future Development
« Last post by Christian Knudsen on May 11, 2017, 10:32:30 AM »
I'm currently focused entirely on Hidden Asset in whatever little spare time I have.
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Development Discussion and Suggestions / Re: Future Development
« Last post by Grand Sage on May 10, 2017, 11:06:03 AM »
C, could you please give us an update on ascii sector? Is development on hold? I would really like to see this get to version 1.0
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Would you consider building a release of Ascii Sector that runs on raspberry pi under raspbian?

Basically it's the linux version compiled to run on the ARM processor.

  Thanks :)
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Development Discussion and Suggestions / Main Questline
« Last post by Aleccia Rosewater on March 13, 2017, 08:52:10 PM »
This game is pretty complete already as is; it just lacks one thing. A final goal to work towards.

As a Privateer clone there really is one option for this - a major plotline to follow and finish.

The first mission could be made doable with your starting Tarsus, the last few only with a fully upgraded ship.
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General / Inventory weight and combat time
« Last post by Aleccia Rosewater on March 13, 2017, 08:39:05 PM »
One thing I noticed after a few fights is that moving takes more time when you are loaded down with loot. What are the details of this, exactly?  Is it based on per-kilogram? What about the time it takes to use a weapon, is that affected?
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Development Discussion and Suggestions / Re: Space Combat Fine-Tuning?
« Last post by Aleccia Rosewater on March 13, 2017, 04:52:55 AM »
I agree that a slight aim assist might be to the benefit of the game.  This can be easily justified by the weapons being turreted rather then being wielded onto the craft pointing in one direction. I feel the focus should be on skillful flying rather then fiddily-perfect aiming.

360 degree space shooter? ascii graphics? Limiting? wha? oh no compared to the game's source material nothing is lost at all for it. I bet a far more detailed game then even this could be done with ascii graphics if one was so inclined.
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