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Alpha Testing / Re: Med kit no double click?
« Last post by Christian Knudsen on May 18, 2019, 10:49:18 AM »
Double-clicking won't be implemented for items in your inventory, since they can usually be used on multiple objects/people, so the game wouldn't know what/who to use it on if you just double-click. For example, you might also be able to use the medkit to heal a friendly character in the future.
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Alpha Testing / Med kit no double click?
« Last post by Gabu on May 17, 2019, 09:59:26 PM »
I have tried double clicking it but it does not do anything. I know that you can drag it to the player . But my first instincts is to double click it. I think it might be faster if you are able to double click it  ;).
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General / Re: !!!The Source Code!!!
« Last post by wasol on May 05, 2019, 01:08:32 AM »
If anyone cares, i'm doing a 3D remake using the ZDoom engine. It's still not the good old classic Ascii Sector source code, but at least we get new content and support for many consoles (The Wii / Wii U will be the first to get a port)

And yes, it will have an optional ASCII texture pack  ;)
Along with online play.
Don't worry about the requirements, any Pentium 1 coupled with any DirectDraw-capable GPU and 64MB of RAM should be able to run the game at a rock solid 35fps! (or slightly less when theres too much going on-screen)

I will put up a thread around here as progress continues.
man you cannot leave us hanging like that ;)
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Alpha Testing / Re: Fumbling through the demo
« Last post by Christian Knudsen on April 30, 2019, 09:26:41 AM »
Yeah, that's just to set up/teach the player that you have to be more discreet on future missions or the police will show up.
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Alpha Testing / Re: Fumbling through the demo
« Last post by thenewguy on April 29, 2019, 01:15:35 AM »
That makes me feel better. I noticed after the police showed up my contact said my work was too noisy/sloppy so I was wondering if that was part of the script, or if I needed to try a new approach.
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Alpha Testing / Re: Fumbling through the demo
« Last post by Christian Knudsen on April 28, 2019, 08:20:47 PM »
The police showing up in the first level is a scripted event. The stealth meter hasn't been introduced yet in level 1, so the police doesn't show up because of your stealth reaching 0% like they do in level 2 (and onwards).
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Alpha Testing / Fumbling through the demo
« Last post by thenewguy on April 28, 2019, 05:29:07 PM »
I've played through the first level of the demo a few times. It's been fun trying out different approaches, finding out what works, and what gets me killed.

Something I'm wondering is whether it is possible to make it through the first demo level without having the police show up? The reason I ask is one of my play throughs went really smoothly. I took out all the guards without the civilians noticing, quietly went into the target's office and took him out. Then the police arrived.

Now, to be fair, three civilians in the target's office saw me do the hit, but I'm not sure if there is any way to get them out of the room, or avoid being seen by them. As far as I know, no one else saw me (except guards, who were quickly dispatched one at a time).

So my question is: Are the police showing up in the first demo level a fixed part of the demo (ie do they always show up), or am I approaching something in the level wrong which causes them to arrive at the end?
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News / Re: KICKSTARTER ANNOUNCEMENT
« Last post by Christian Knudsen on April 28, 2019, 11:22:47 AM »
Thanks! And also for your support! ;D
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News / Re: KICKSTARTER ANNOUNCEMENT
« Last post by 4000 Ants on April 28, 2019, 06:01:08 AM »
Incredible!
I hope it goes well! I've already pledged some money!
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General / Re: Pausing and save points
« Last post by thenewguy on April 25, 2019, 06:51:26 PM »
Thank you, it's nice to be back.

I really like your "temporary invincibility" concept for restores. That's better that what I came up with and would prevent the player from being caught flatfooted. They might still need to run away or take damage, but it giving the player just a few seconds to react/escape would be a big help.

By the way, I realized after sending my previous post that the game already has a "hide" option for weapons the player is carrying in their hands. This probably negates my idea of being able to pause and equip items. Previously I wanted to be able to hide or equip a weapon while the game was paused, but using the Tab key to toggle hiding already provides a better solution.
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