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General / Re: Inventory weight and combat time
« Last post by Grand Sage on November 13, 2017, 12:17:00 AM »
yes, I belief it is based on weight only. As you start carrying more and more, the weight indicator starts changing color, but when researching this I found out that that is just an indication and doesn't directly affect speed.

As for NPC's, this might be different however. When creating an NPC with the quest script, you can set a speed value, so it is not soley dependent on weight for them. further research is needed there.

Also you can increase speed somewhat with drugs, though I cant remember which one.
General / Re: So glad to see a new version
« Last post by Grand Sage on November 13, 2017, 12:11:11 AM »
Christian Has stated that he is currently focusing on Hidden assets. Therefor, there are no planned updates, but he may still return to it one day.
Quest Development / Quests as add-ons
« Last post by Grand Sage on November 08, 2017, 12:16:42 AM »
So, I wanted to discuss the idea of using quests as add-ons, as C Has announced that he wont be working on the game for a while. Basically, I am thinking about adding dockable capital ships as retro/kilrathi bases and adding a few quest-giver caracters where they are missing or might be interesting.

Now here are the problems I can think of so far:

AFAIK you can only have one quest loaded per save, right? I dont really use quest, at all, so it wouldn't be a problem for me, but other people might find it annoying. plus I cant spread out my add-on over several quests.

quests only allow for 10 variables, limiting the amount of extra factions ect you might be able to invent.

certain things are not addable like new nav points, bases, jumps or systems. technically factions are also one of those, but i think I could find a way around that with variables. if i had more of those....

anyways, hope I might get some thoughts on this!
Everything Else / Re: Presenting Star Nomad 2
« Last post by Lehrer on October 28, 2017, 09:42:54 AM »
This game went completely under my radar even though I love this genre. I like the art style a lot. Going to check it out.
Development Discussion and Suggestions / Re: Future Development
« Last post by Grand Sage on July 26, 2017, 07:11:41 PM »
That's off course entirely understandable!
General / Pirate/confed domination
« Last post by Grand Sage on July 25, 2017, 04:56:01 PM »
Hello everyone! Has anyone tried to see if it is possible to completely take over the galaxy for one faction? Or is there some code preventing  them from taking all the systems?
Seconded I would love a version of this game built for arm devices under linux, I am sure there would be many more raspberry pi owners would also love a build.
General / Re: So glad to see a new version
« Last post by Lazaro on May 28, 2017, 06:36:15 PM »
Yeah, it's nice :) Although I sometimes use testofuel wish the fines were higher. Life is cheap in this 'verse! :)

I was just wondering if there's a new update planned and what can we expect? It's been a while since there were any updates.
Development Discussion and Suggestions / Re: Future Development
« Last post by Christian Knudsen on May 11, 2017, 10:32:30 AM »
I'm currently focused entirely on Hidden Asset in whatever little spare time I have.
Development Discussion and Suggestions / Re: Future Development
« Last post by Grand Sage on May 10, 2017, 11:06:03 AM »
C, could you please give us an update on ascii sector? Is development on hold? I would really like to see this get to version 1.0
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