Laserbrain Studios

Games Forum Blog Contact

Recent Posts

Pages: [1] 2 3 ... 10
General / Re: approval pending
« Last post by Christian Knudsen on March 14, 2018, 10:57:11 AM »
Please don't make three identical posts in two different subforums asking me to approve your request (I've deleted the other two). Your request was sent at 4:39 AM this morning here in Denmark. I approve them manually as soon as I see them.
General / approval pending
« Last post by asdfasdf11 on March 14, 2018, 04:51:24 AM »
please approve request for alpha testing

General / Re: Cannot start the game
« Last post by spaceportredlightdistrict on March 09, 2018, 05:00:48 PM »
Searching the Internet for how to install those two,

sudo apt install libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-mixer-2.0-0

succeeded, and I can now start the game. (The redundant libsdl2-2.0-0 call is kept for superstition and reference to others.)

Thank you.
General / Re: Cannot start the game
« Last post by Christian Knudsen on March 09, 2018, 03:22:50 PM »
libsdl2 is the base SDL2 package, you also have to install libsdl2-mixer and libsdl2-image in addition to that (the dev versions aren't needed).
General / Cannot start the game
« Last post by spaceportredlightdistrict on March 09, 2018, 09:49:25 AM »

Ubuntu user. When launching the game from the terminal, I get this error:

./asciisec: error while loading shared libraries: cannot open shared object file: No such file or directory

I understand that I need "SDL2, SDL2_mixer and SDL2_image". How do I get these? Searching "SDL2" in my package manager yields only software that references that it uses SDL2 in its description.

I've tried installing SDL2 manually with these commands:

sudo apt install libsdl2-2.0
sudo apt install libsdl2-dev

The installations were successful. Trying to launch the game returns the same error as before.
It probably won't happen it is written in Pascal and closed source also the dev is already working on hidden asset
General / Re: Inventory weight and combat time
« Last post by Grand Sage on November 13, 2017, 12:17:00 AM »
yes, I belief it is based on weight only. As you start carrying more and more, the weight indicator starts changing color, but when researching this I found out that that is just an indication and doesn't directly affect speed.

As for NPC's, this might be different however. When creating an NPC with the quest script, you can set a speed value, so it is not soley dependent on weight for them. further research is needed there.

Also you can increase speed somewhat with drugs, though I cant remember which one.
General / Re: So glad to see a new version
« Last post by Grand Sage on November 13, 2017, 12:11:11 AM »
Christian Has stated that he is currently focusing on Hidden assets. Therefor, there are no planned updates, but he may still return to it one day.
Quest Development / Quests as add-ons
« Last post by Grand Sage on November 08, 2017, 12:16:42 AM »
So, I wanted to discuss the idea of using quests as add-ons, as C Has announced that he wont be working on the game for a while. Basically, I am thinking about adding dockable capital ships as retro/kilrathi bases and adding a few quest-giver caracters where they are missing or might be interesting.

Now here are the problems I can think of so far:

AFAIK you can only have one quest loaded per save, right? I dont really use quest, at all, so it wouldn't be a problem for me, but other people might find it annoying. plus I cant spread out my add-on over several quests.

quests only allow for 10 variables, limiting the amount of extra factions ect you might be able to invent.

certain things are not addable like new nav points, bases, jumps or systems. technically factions are also one of those, but i think I could find a way around that with variables. if i had more of those....

anyways, hope I might get some thoughts on this!
Everything Else / Re: Presenting Star Nomad 2
« Last post by Lehrer on October 28, 2017, 09:42:54 AM »
This game went completely under my radar even though I love this genre. I like the art style a lot. Going to check it out.
Pages: [1] 2 3 ... 10