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Bugs / Civilian is hiding right in front of the door
« Last post by Gabu on Yesterday at 08:23:40 PM »
In the first level if you become notice and the civilian's try to hide away from you . One of them hide is right in front of the door where you the target is in.
Alpha Testing / Re: when in combat hard to see which body part to block
« Last post by Christian Knudsen on September 20, 2018, 01:06:47 PM »
For the next version, I am going to try to fix various visibility issues like these by (a) increasing the size of the "x-ray" circle and (b) making objects within the "x-ray" circle semi-transparent (so in your screenshot, the attacking NPC would be fully within the "x-ray" circle -- and the door would probably also be partially see-through).
Alpha Testing / when in combat hard to see which body part to block
« Last post by Gabu on September 20, 2018, 04:37:58 AM »
There has been many times where i am in a Situation (shown by the picture below) where i can't see how the guard is going to attack me. I know that i can rotate the camera around to see in a better position but when you are in combat you don't have time to rotate it. Maybe changing the color of the icon or change the icon's that can tell me if they are kicking or punching me.

Everything Else / Upcoming sci-fi Epic game: Spacebourne
« Last post by toupz on September 15, 2018, 09:58:31 PM »  Looks amazing and up my alley for all you guys into space sims, and it doesn't seem to heavy gpu wise etc.. It was made by a lone developper there is the discord link:
It's on my to-do list. :)
Alpha Testing / Having the option to double click the item to your inventory
« Last post by Gabu on September 11, 2018, 02:46:20 AM »
When you are getting objects from the desk drawers,i feel like you should be able to also double click the object into your inventory. As it takes my timing off and it is sort of a hassle because I always try to double click the item into the inventory and later realize that have to drag it  into my inventory.
Alpha Testing / Re: How long is the current Alpha game ?
« Last post by Christian Knudsen on September 11, 2018, 12:40:28 AM »
There's only the two missions in the demo. I'd say it takes 1-2 hours to complete.

I'm currently making some changes/polishing to the character controls, which should hopefully make it feel less clunky.
Alpha Testing / How long is the current Alpha game ?
« Last post by Tchey on September 10, 2018, 04:59:48 PM »

I've been testing HA for several months, but i never passed the second mission yet (i'm bad and the gameplay was still clunky last time i played).

I wonder, how many missions are in, so far ? How long to complete the current content ?

General / Re: !!!The Source Code!!!
« Last post by Grand Sage on September 09, 2018, 07:30:37 PM »
Look, I wont tell you how to run your business, but I do honestly believe that removing the "ASCII" in ascii sector will most likely estrange all of the current, passionate, fans of this game. I mean, some of us have been hanging around for years waiting for updates.

Nevertheless, you got to do what makes you happy. I am just suggesting that, from a business perspective, a core of passionate fans in a niche marked (ascii games) might be a better, more supportive platform for game development than what i presume would become yet another Elite clone, disappearing in a broader marked. just something for you to think about, and hopefully find constructive.

Regardless what you decide, I think a lot of us hope you might consider finishing Retro and Kilrathi fleets and adding the last two systems before moving on. (maybe even simultaniously with Hidden assets? hehe ;) )

As a last remark, I would like to point at games like Dwarf Fortress, that have incredible support through donations, while maintaining independent freedome. I do think AS has that kind of fans as well, and could get more of them if it remained an ASCII game rather than becoming a commercial, graphical title appealing to the standard consumer.
Bugs / Re: Mouse Edge Scroll Leaves The Map
« Last post by Christian Knudsen on September 09, 2018, 11:55:05 AM »
Yeah, I might just add a "Press [binded shortcut key] to center on player" message when you get too far off map.
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