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Messages - Christian Knudsen

Pages: 1 ... 185 186 [187] 188
2791
Bugs / Re: "L" crashed
« on: September 14, 2007, 10:07:21 AM »
I'll make the program check if the .SAV files exist before creating the Load Game menu. That should fix that problem.

When you had the 'L' crash, did it crash immediately when you hit 'L', or did it crash when you moved the cursor over a character?

2792
Announcements / Privateer: Ascii Sector v0.1 released!
« on: September 13, 2007, 08:15:41 PM »
A few bugs remain in the game, but it's fairly stable and definitely playable, so I've decided to release the game.

Download it here:

www.asciisector.net/download.html

2793
Everything Else / Re: Shortcut Icons for Windows
« on: September 09, 2007, 12:21:53 AM »
Quote from: "Apollo"
The "Extra Stuff" image still points to movies.html.


Fixed!

2794
Everything Else / Re: Shortcut Icons for Windows
« on: September 08, 2007, 11:57:19 PM »
I've changed the "Movies" page to an "Extra Stuff" page and placed these icons for download there.

2795
Everything Else / Re: Shortcut Icons for Windows
« on: September 08, 2007, 05:04:05 PM »
Quote from: "Goliath"
Those are awesome! I think the public release should definately use a shortcut icon of some sort.


I think I'll just make a page with "player submitted" stuff. Then people can download the icons (and any other stuff that might be submitted in the future) they want to use.

2796
Everything Else / Re: Shortcut Icons for Windows
« on: September 08, 2007, 03:07:50 PM »
These are very cool!

I'd just like to point out that Apollo/Björn also did the favicon for this website!

2797
Everything Else / Re: Are you a real Privateer?
« on: September 06, 2007, 12:43:01 PM »
I chose "At least three times" since I've played it through at least three times, but I've played a lot more than just that... :D

2798
General / Re: Sounds Awsome!
« on: July 30, 2007, 11:16:32 PM »
Thanks!

And without promising too much, I have a feeling that I'll have version 0.1 finished by october, if not sooner...

2799
Development Discussion and Suggestions / Re: Update? Help offer
« on: June 12, 2007, 10:39:31 PM »
I'm very much still around. I'm currently working on the Mercenaries' Guild mission computer. I think I'll have some screenshots up in the next few days.

As to assistance; thank you for your offer, but at the moment I've got everything under control. :)

2800
General / Re: Language?
« on: May 08, 2007, 12:37:39 AM »
I'm doing it in Pascal. I considered doing it in C++, but as I'm a lot more proficient in Pascal, I decided to go with what I know.

2801
Everything Else / Re: More people?
« on: April 18, 2007, 10:28:00 AM »
You're certainly welcome to tell people about the game and this site -- then they can come and join if they want to. :)

2802
Everything Else / Re: Profile
« on: April 17, 2007, 10:16:43 AM »
You need to have at least 50 posts under your belt before you're allowed to have an avatar. This is to prevent people who rarely use the boards from having an avatar, as each avatar takes up space on my server.

2803
Development Discussion and Suggestions / Re: Random Sectors?
« on: April 17, 2007, 12:09:11 AM »
It's too late for that. :D

And even though it's an interesting idea, I don't feel that generating a random universe is right for this kind of game. I want the Ascii Sector to be a fairly established place, where there's a meaning and intent to the placement of the systems. A place you can get to know.

However, that doesn't mean the sector will be static and unchanged from episode to episode. If a few months or years pass (game time) between one episode and the next, I'll probably add a few changes here and there: some new buildings may have been built on some bases, or maybe entirely new bases have been constructed...

I want the sector to evolve just as the game itself does.

2804
General / Re: AI missions
« on: April 16, 2007, 09:14:48 AM »
Hmmm, interesting idea. I haven't planned on adding something like this for the demo, but I'll probably add it for the complete game. It shouldn't be too hard to implement, as AI ships can already escort another ship. I don't think I'll do it via missions, though. I'll probably just have a few bounty hunters sitting around in the bar, and you can talk to them and hire them for a price.

2805
Development Discussion and Suggestions / Re: Estimated Timetable?
« on: April 14, 2007, 11:25:10 AM »
Hi Greywolf!

When I first posted about this game in the public (back in January) I believe I said that the demo would take at least a year to finish. Well, the things I've programmed so far haven't taken as long as I thought it would, so all the things related to flying around in space are close to being finished -- I just need to finish all the non-plot missions and a few minor details.

Then I'll go on to work on the bases. Now, the basic structures and procedures for bases have already been programmed, but I still need to program the Commodity Exchange and figure out how to make a system that simulates the supply and demand of each commodity, both on the specific base and on a Sector-wide basis.

I also have to 'draw' the layouts of each base (I've done three so far) and make the shipyard computer where you repair your ship and buy/sell upgrades (I haven't started on this).

Then when all that is finished, I'll work on the dialogues with people on bases (random people walking around, people with missions for you, and the bartenders).

I believe I'll pretty much be done with the demo after that! Whew!

Anyway, to make a long story short, all that will probably take another 1/2 - 3/4 of a year. I hope to have the demo out before the end of the year, but for the last half of this year I won't have as much free time on my hands as I've had so far, so this timetable might get extended...

Also, welcome to the forum! :)

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