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**Bugs / Re: "Maintain Speed and -- " *CRASH!***

« **on:**October 22, 2007, 07:41:32 PM »

That's certainly one way of doing the calculations. I do fear that this will add too many calculations, which will slow down the game considerably in DOSBox, but then again, I could just add an option to turn off "friendly fire check" if the game runs too slow. Also, I suppose it only has to do the check when preparing to fire the weapon, not each cycle, so maybe the slowdown won't be that severe...

EDIT: I've already got a procedure for calculating the direction from one ship to another ship and a procedure that calculates distances without using Sqrt, so this should be possible. I've added it to my to-do list.

EDIT: I've already got a procedure for calculating the direction from one ship to another ship and a procedure that calculates distances without using Sqrt, so this should be possible. I've added it to my to-do list.