Laserbrain Studios

Games Forum Blog Contact

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Christian Knudsen

Pages: [1] 2 3 ... 182
1
Alpha Testing / This sub-forum now open to everyone!
« on: June 13, 2018, 03:50:44 PM »
I just realized that this sub-forum has been locked for everyone that isn't in the Alpha Testing group, which is kinda dumb now that I've opened up testing for everyone! D'oh! So I've just changed the permissions for this sub-forum, allowing everyone to post here.

2
General / Re: !!!The Source Code!!!
« on: June 07, 2018, 11:49:13 AM »
Nope. Graphical means graphical. ;)

Hidden Asset began development as the graphical version of Ascii Sector -- specifically all the ground-based stuff in Ascii Sector. So when you walk around on a base or a ship, the style will be somewhat similar to Hidden Asset.

3
News / Open Hidden Asset alpha testing
« on: June 06, 2018, 10:52:18 AM »
I haven’t really been getting much feedback on the game (except from a couple of diligent testers — thank you!), even though I see the current testers downloading it. So I have no idea if the game is just too buggy/hard/incomprehensible and that’s why people aren’t sharing feedback after giving it a go, even though that would certainly be useful feedback!

So I’ve decided to open up testing for anybody that wants to give it a go — no registration or signup or anything required. Below are the download links and some instructions for testing as well as some recent screenshots.

Any help is appreciated!

 
-- Download links --

North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Europe:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)


-- Debug information --
 
For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Feedback --

When you’re done with the game, please send me the stats.txt file that on Windows and Linux will be located in the game directory and on Mac OS X will be in your ‘~/Library/Application Support/Hidden Asset’ directory. You can either email it to contact@laserbrainstudios.com or write a post on the forums (as a guest, if you don’t feel like signing up) with a link to where I can download it. The stats.txt file contains information about time used in the game, when certain parts were reached, who you killed, how often and where you were killed, etc. No personal information or system information is gathered!

Also, please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?
 

-- Linux dependencies --
 
If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (given that they’re in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Screenshots --















4
General / Re: Cannot start the game
« on: May 29, 2018, 02:53:12 PM »
Have you installed the three SDL2 libraries?

5
News / Final demo version of Hidden Asset now testing!
« on: May 02, 2018, 03:26:59 PM »

Development of Hidden Asset has reached a critical milestone. The demo version is now feature complete and being tested! This demo will be part of the upcoming Kickstarter campaign. If you’d like to help out with testing the demo, please see this thread on the forums.


This latest version includes the game’s main hub area where you can currently buy equipment, talk to your agent, get healed up and sell Company Intel you’ve uncovered during missions. I’ve also completed work on getting the Mac OS X version done, so any Mac OS X gamers out there are more than welcome to give a hand with testing that version!


The demo now also includes animated comic book style cutscenes with artwork by talented artist Luis Guaragna.


All in all, I’m very happy with how everything has come together!



6
Bugs / Re: Blank Screen while it's loading
« on: April 21, 2018, 12:37:32 PM »
The game is compiled against SDL2, so if you have all those libraries installed, that shouldn't be the problem. Since you get the same issue when running the Windows version in WINE, I suspect it's an issue with your graphics driver not playing well with the game's OpenGL. Can you try to update (or maybe downgrade) your graphics driver?

7
General / Re: approval pending
« on: March 14, 2018, 10:57:11 AM »
Please don't make three identical posts in two different subforums asking me to approve your request (I've deleted the other two). Your request was sent at 4:39 AM this morning here in Denmark. I approve them manually as soon as I see them.

8
General / Re: Cannot start the game
« on: March 09, 2018, 03:22:50 PM »
libsdl2 is the base SDL2 package, you also have to install libsdl2-mixer and libsdl2-image in addition to that (the dev versions aren't needed).

9
Development Discussion and Suggestions / Re: Future Development
« on: May 11, 2017, 10:32:30 AM »
I'm currently focused entirely on Hidden Asset in whatever little spare time I have.

10
General / Re: Hidden Asset development log
« on: February 14, 2017, 03:40:44 PM »
There's maybe a bug or two...


11
Bugs / Re: HELP running ascii sector in lubuntu 16.10
« on: January 19, 2017, 02:45:19 PM »
Yeah, I don't really have any further ideas. The only solution may just be to install another distro, but there's no guarantee that would fix it, so might be a lot of work for naught.

12
Bugs / Re: HELP running ascii sector in lubuntu 16.10
« on: January 16, 2017, 10:45:55 AM »
OpenGL 1.3 should be fine. I believe 1.1 is the minimum requirement for Ascii Sector.

Another user with the same problem ended up installing the MESA driver from this repository:

http://ppa.launchpad.net/oibaf/graphics-drivers/ubuntu/dists/xenial/

That resulted in something being drawn on screen, but flickering to the point that it was still unplayable. We had to give up at that point, since some more investigation from the user resulted in it seemingly being a driver issue and not something I could fix in code. Maybe you'll have more luck with the driver from that repo?

13
Bugs / Re: HELP running ascii sector in lubuntu 16.10
« on: January 15, 2017, 10:50:48 AM »
Seems like it might be an OpenGL issue. Have you tried updating your graphics driver to the newest version (if possible)?

14
Bugs / Re: HELP running ascii sector in lubuntu 16.10
« on: December 08, 2016, 01:15:11 PM »
No error message when running from terminal either?

(Navigate to the asciisec folder and run it with ./asciisec)

15
Bugs / Re: 3 Crashes
« on: November 06, 2016, 08:27:21 PM »
Thanks for reporting these!

That last crash seems related to a previous fix I did. That's how it is -- fix one thing and break something else! ;D Should be an easy fix, though.

Pages: [1] 2 3 ... 182