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Messages - Christian Knudsen

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1
Huh, that's certainly interesting!

Is this consistent behavior? For example, if you exit the game (i.e. close the game application completely) and then start it up again, does it still not crash with mouse constraint off?

Does changing other options (for example switching between full screen/window mode) affect the crash?

Does zooming in and out have any effect on the crash?

2
Bugs / Re: game crash when i use miniature hydraulics then use key card
« on: October 18, 2018, 08:53:10 PM »
Thanks for this. But it still doesn't crash for me. It could be an OpenGL issue as that is rather finicky and sometimes behaves differently on different computers. I will double-check all the OpenGL calls around the code that makes the selection outline.

3
Bugs / Re: game crash when i use miniature hydraulics then use key card
« on: October 18, 2018, 10:52:58 AM »
Okay. I'm still unable to reproduce the crash. :(

BUT... I know why it crashes in that part of the code. When drawing the selection border around the selected object (the door, in this case), the code traces around the outline of the door. But for some reason, the door graphic isn't loaded properly, so the code tries to trace an outline around nothing. That's what causes the crash. I just don't know why the door graphic isn't loaded properly for tracing around. But I can still change the code so that the crash doesn't happen, i.e. fixing the symptom rather than the disease.

4
Bugs / Re: game crash when i use miniature hydraulics then use key card
« on: October 15, 2018, 08:43:25 PM »
Thanks!

Does it happen with any device or only the miniature hydraulics? Which door (and on which map?) is the miniature hydraulics attached to?

5
Bugs / Re: game crash when i use miniature hydraulics then use key card
« on: October 12, 2018, 09:09:50 AM »
Not yet. From where in the code it crashes, it seems to be an issue with creating the selection border (the colored outline around the selected object), but I haven't been able to replicate the crash or figure out what's causing it.

Does it only crash when you select a specific door? Does it also crash when you don't have a weapon/device in use? What game resolution are you running at?

6
Bugs / Re: game crash when i use miniature hydraulics then use key card
« on: October 05, 2018, 10:00:47 AM »
Thanks for reporting this! Was the miniature hydraulics on the door you tried to unlock with the keycard or was it on a different door?

EDIT: Oh, the light isn't on on the miniature hydraulics, so looks like it wasn't attached to a door on the current map. I suspect the hydraulics may not have anything to do with the crash. Will have to do some tests.

7
Alpha Testing / Re: How to use Miniature Hydraulics
« on: October 03, 2018, 09:41:10 AM »
Yes, you drag it onto an unlocked door to attach it to the door. Then click on the device to open/close the door remotely.

I'll probably add a tooltip for when you're dragging a device to tell you how to use it.

8
Bugs / Re: Can talk to civilians through walls in the dentistry
« on: September 27, 2018, 10:01:55 AM »
When you click to talk to a civilian character, they will always react with this type of dialogue, brushing you off -- regardless of where you and they are located. It's only when there is special dialogue that you will walk up to talk to them.

9
Bugs / Re: Civilian is hiding right in front of the door
« on: September 23, 2018, 07:39:34 PM »
I'll have to make sure NPCs don't hide next to a door. I think I already check for this, but something's clearly not right.

10
Alpha Testing / Re: when in combat hard to see which body part to block
« on: September 20, 2018, 01:06:47 PM »
For the next version, I am going to try to fix various visibility issues like these by (a) increasing the size of the "x-ray" circle and (b) making objects within the "x-ray" circle semi-transparent (so in your screenshot, the attacking NPC would be fully within the "x-ray" circle -- and the door would probably also be partially see-through).

11
It's on my to-do list. :)

12
Alpha Testing / Re: How long is the current Alpha game ?
« on: September 11, 2018, 12:40:28 AM »
There's only the two missions in the demo. I'd say it takes 1-2 hours to complete.

I'm currently making some changes/polishing to the character controls, which should hopefully make it feel less clunky.

13
Bugs / Re: Mouse Edge Scroll Leaves The Map
« on: September 09, 2018, 11:55:05 AM »
Yeah, I might just add a "Press [binded shortcut key] to center on player" message when you get too far off map.

14
Bugs / Re: Mouse Edge Scroll Leaves The Map
« on: September 05, 2018, 09:57:25 AM »
I've fiddled around with this before. The issue with creating boundaries is that the map is diamond-shaped and not square, so the boundaries would be oddly slanted. This could be annoying if you're for example at the left edge and want to scroll to an area further down and to the left. You wouldn't be able to scroll left and down, because you're already at the left edge, so you'd have to scroll down and then left.

The solution would then be to make a square boundary that encapsulates the whole map, but then you'd still end up with areas in the corners where you go competely off the map into blackness.

15
Alpha Testing / Re: Feedback from v0.6.2.1
« on: August 16, 2018, 08:02:32 AM »
Happy to hear everything plays better now! And thanks for the stats file!

When you leave Hensley International after having completed the mission, on the overworld map, the objective is now a "thank you for playing and please support me on Kickstarter" message, but you actually have to press the 'show objective' button (the '?') to see it. I'll probably have it pop up automatically upon entering the overworld map so you don't miss it.

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