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« on: April 28, 2019, 06:01:08 AM »
I hope it goes well! I've already pledged some money!

General / Re: Tips
« on: March 19, 2019, 03:27:14 AM »

I haven't played hidden asset, but a good place to start with ASCII Sector is in trading commodities at the exchange. Most of it makes sense, like refineries want iron and tungsten usually and sell advanced fuels for cheap.

Additionally, if you pay attention to trade news you can get some super high profits off of only a tarsus's load of commodities. One time I had a refinery that had a nuclear reactor made and a base in the same system that sold uranium and plutonium. I was profiting about 600 credits per plutonium.

Another thing, when you upgrade your ship it's nice to know what you're actually buying. You can only glean so much from what the ship dealer tells you! There's an ASCII Sector wiki and in the manual that downloads with the game all of the ships are listed with their statistics in relation to other ships.

Lastly, I wouldn't recommend taking on many missions that aren't in systems controlled by friendly factions until you've bought a better ship. The guilds take a large amount for a new player to buy into, and the fixers give awful payouts for the amount of time it takes to complete many of their missions. Once you have a ship that could survive a few pirates you should consider signing up for guilds and taking riskier missions because the combat controls are pretty unforgiving and a starter ship can't outmaneuver anything else.

Happy Privateering!

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