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Messages - Grand Sage

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1
General / Re: Inventory weight and combat time
« on: November 13, 2017, 12:17:00 AM »
yes, I belief it is based on weight only. As you start carrying more and more, the weight indicator starts changing color, but when researching this I found out that that is just an indication and doesn't directly affect speed.

As for NPC's, this might be different however. When creating an NPC with the quest script, you can set a speed value, so it is not soley dependent on weight for them. further research is needed there.

Also you can increase speed somewhat with drugs, though I cant remember which one.

2
General / Re: So glad to see a new version
« on: November 13, 2017, 12:11:11 AM »
Christian Has stated that he is currently focusing on Hidden assets. Therefor, there are no planned updates, but he may still return to it one day.

3
Quest Development / Quests as add-ons
« on: November 08, 2017, 12:16:42 AM »
So, I wanted to discuss the idea of using quests as add-ons, as C Has announced that he wont be working on the game for a while. Basically, I am thinking about adding dockable capital ships as retro/kilrathi bases and adding a few quest-giver caracters where they are missing or might be interesting.

Now here are the problems I can think of so far:

AFAIK you can only have one quest loaded per save, right? I dont really use quest, at all, so it wouldn't be a problem for me, but other people might find it annoying. plus I cant spread out my add-on over several quests.

quests only allow for 10 variables, limiting the amount of extra factions ect you might be able to invent.

certain things are not addable like new nav points, bases, jumps or systems. technically factions are also one of those, but i think I could find a way around that with variables. if i had more of those....

anyways, hope I might get some thoughts on this!

4
Development Discussion and Suggestions / Re: Future Development
« on: July 26, 2017, 07:11:41 PM »
That's off course entirely understandable!

5
General / Pirate/confed domination
« on: July 25, 2017, 04:56:01 PM »
Hello everyone! Has anyone tried to see if it is possible to completely take over the galaxy for one faction? Or is there some code preventing  them from taking all the systems?

6
Development Discussion and Suggestions / Re: Future Development
« on: May 10, 2017, 11:06:03 AM »
C, could you please give us an update on ascii sector? Is development on hold? I would really like to see this get to version 1.0

7
General / Re: Some Noob Questions
« on: December 30, 2016, 02:35:50 PM »
Well, getting on the good side of the confeds is gonna be hard... killing anything the confeds would kill (pirates, retros kilrathi) would do the trick eventually, but i guess you ruled that out... downgrading to a fighter might be a good option. when you get them all the way up to neutral, you can collect the confeds and deliver them to the nearest planet (i think this might use passenger space for the guy you pick up). normally, passenger space is used for some mid-level fixer missions, like transport NAME to BASE.

as for factions, all the good guys (Confed, Militia, merchant, hunter) hate all the bad guys (Pirates, Retros, Kilrathi). all the bad guys hate each other, unless they are from the same faction. and by hate i mean shot at ;)

staying on the friendly side of the pirates doesnt sound like a bad idea though, it will always give you a few bases you can retreat to. it isn't impossible to survive the confeds either (your rap sheet proves that) but maybe dont try it with a merchant ship.

8
General / Re: Ascii Sector tutorials/wiki
« on: October 29, 2016, 12:01:51 AM »
wiki is apparently back, though not very informative. If someone could tell me if C is still developing it actively, and if we have a decent-sized community, i might consider doing some research for it.

9
Development Discussion and Suggestions / Re: Planet Ideas for the Peoples
« on: October 28, 2016, 11:44:42 PM »
on a sidenote: would be nice to be able to deploy missiles (or actual mines) in space as a sort of trap.

10
Development Discussion and Suggestions / Re: Hirelings
« on: October 28, 2016, 11:36:32 PM »
I belive C has on several occasions mentioned that he would like to keep the players ship a one-man thing. Personally, id like "hirelings", though im more interested in using them for ground combat and boarding operations. I think C should consider that, due to the fact that you kan have a pegasus and still die from a gunshot wound to the head. although im not quite sure how much work C does on Asciisec these days?

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