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Messages - XehutL

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1
PARADIGM

Code: [Select]
   /\
   {()}
   )  (
  /()()\
 {      }
 )  /\  (
/()/  \()\
db( () )db
WWdb--dbWW
  WW""WW


KAMEKH

Code: [Select]
   __
   //\\
  {    }
  {    }
  |U  U|
  ||\/||
I-/|  |\-I
I ||\/|| I
 \|\  /|/
  WW--WW

2
DRAYMAN

Code: [Select]
  _-_
  / A \
 {  U  }
 |     |
{   ^   }
|  | |  |
| /\X/\ |
 \HH+HH/
  WW WW


NEXUS

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 _____
 /  U  \
[   |   ]
[  _|_  ]
 ]|   |[
-=== ===-
HHH| |HHH
WWW---WWW


PEGASUS

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   /\  
   {YY}
   ||||
  / || \
{nn || nn}
{HH|  |HH}
 |HH||HH|
  WW""WW

3
DRALTHI

Code: [Select]
/"| |"\
(  dAb  )
 \_^W^_/


GOTHRI

Code: [Select]
    A
 /"| M |"\
(   VIV   )
 \_/^W^\_/

4
Quote from: "Cthulhu"
Not sure I follow, but CK has been pretty consistent in not sidestepping the ASCII-ness of the game, even if it strictly speaking is just a set of sprites.

So having smaller font ascii-art mixed would look violate that I guess.

I dont think so - IMO it woudln't violate this "rule" or current ASCII sprites/sets (all symbols are there) - it only adds another art AND a smaller view on already presented ships...

Imagine how cool it would be, to be able to view your current target in say, left bottom corner's MFD (instead of weapons systems) OR to be able to see the speaker's visual identification (for the time message being received) on the same MFD.

The original Privateer has this identification and most similar games have them also - if someone is calling you, you can see his ID+picture on your screen. And as the ASCII 10x10 faces would be way too simple, the smaller ship's art it should be OK... don't you think?

But the final word is on CK, of course. I would gradually add all the ships I know according to wiki and the rest would be up to him - if he will use the art somehow or not.

5
TALON

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 A
 <H>
/ I \
I_W_I


STILETTO

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   A
   |V|
  / I \
<^-WwW-^>


GLADIUS

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   /\
 /^vVVv^\
[_W|vv|W_]


BROADSWORD

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   /\
   _VV_
  /"||"\
<|H/WW\H|>

6
DEMON

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 n n
  HAH
 /(V)\
<( | )>
  W"W


ULYSSES

Code: [Select]
  ___
  / I \
M|     |M
===[M]===
H| [H] |H
===[U]===
W'-I-I-'W

7
It could be something like this:

TARSUS
Code: [Select]
___
|\-/|
/|o|\
H| |H
W|_|W
W'-'W


ORION
Code: [Select]
  __
  [--]
  'II'
n-n||n-n
H|H||H|H
W'W""W'W


GALAXY
Code: [Select]
  /\
   VV
  /||\
/-\--/-\
H|H||H|H
H=H==H=H
W'W--W'W


CENTURION
Code: [Select]
   A
    H
   |H|
  //V\\
<_ H|H _>
  \W-W/

8
And furthermore, you can bound this option even to a key / MFD when displaying target's details - it would either occupy an additional MFD or you can leave it as an additional function - something like (V)isual or (I)nformation on currently displayed target details (it would swap between the name+shields OR ship's shape)...

9
As it seems to be quite hard / impossible to create some reliable 8x8 or 10x10 ascii faces, I would suggest to swap them for some small picture of a shape of the calling ship - for this IMO the 6x6 / 8x8 or 10x10 square should be sufficient.

Wouldn't it be nice to see a visual identification of a calling ship directly on your ship's multi-function display?  8)

10
First, this games is really nice small jewel and I can understand that it probably took away hundreds hours of designing and debugging if in one man. But here are my suggestion, sorry for them :)

I would like to see in some of the future updates one (or all) of following:

1. Blinking ships - it could be very hard to see them sometimes over the similar surface of stations/planets - especially with a scanner of lower quality. And as the human eye catches more easily blinkings, it would be nice to have them blinking in a similar way like the space stations are currently.

2. Ships "wiki" - it would be great to have access to the common ships' stats & shapes while in space (or at ship); so one can more easily recognise to what he is facing out there :-)
Probably the easist way would be to call similar / limited interface from Shipyard, but with the ship's list and starting from your ship or current target.

3. Multi-function display's controls - it is confusing to change the infos on MFD through many different and non-adjacent keys. IMHO it would be better to have just 1 key per each MFD with cycling of its functions/views (like MFD1:Ins, MFD2:Del, MFD3:PgUp and MFD4:PgDw - or A/S/Z/X etc.).

-X-

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