Laserbrain Studios

Games Forum Blog Contact

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Narushima

Pages: [1]
1
Development Discussion and Suggestions / Some suggestions
« on: June 25, 2008, 04:36:23 PM »
I never really had any ideas to improve the game, and then, all of a sudden, a torrent of thoughts rushed in my brain. Or more like a brook, in fact...Anyway !

When purchasing a ship, the seller could, in the end of his speech, mention of much it would cost you to buy that ship, taking in account the deduction from your old ship. Also, your available money could be displayed somewhere during that moment, and also when you sign in a guild.

As in the equipment shop, the ship parts in the shipyard screen could be divided in different categories, so it's not a mess any more. Same thing for market goods, maybe.

Still in the shipyard screen, if the descriptions of ship parts (which are a great addition, by the way) could be in the sell and repair screens as well, that would be neat. Also, if the parts could be directly clickable for selling/repairing them...

In space, now, you could add an ON/OFF key for the afterburner, so we don't have to keep our ring finger on TAB. It could be, for example, the CAPS lock key, and it would have a visible effect in the screen-like the "a-u-t-o" for autopilot.

And a final one, still in space, which I'd really like just out of sheer hatred for asteroid fields : the ability to mark a point in the system you're currently in in the navigation screen and be able to autopilot to it. Of course, it would have no usefulness except for avoiding asteroid fields, but I put it here just in case that gives you any (good) idea.

2
Yes, that was a productive one ; I never thought next version would be released so fast, congratulations !
"- A completely blinded character will now always miss when shooting at you. "
He (or we) doesn't even have the slightest chance of hitting, by pure luck ?

3
Development Discussion and Suggestions / Equipement screen
« on: November 02, 2007, 01:20:39 PM »
Does the empty boxes are there to say there's nothing special on, in this case, the arms or legs ?
And if so, can't you just put nothing at all if there is nothing at all ? It Would be more clear.

4
Development Discussion and Suggestions / Shooting
« on: October 24, 2007, 10:44:26 PM »
I tried the little shooting program. It's nice, but I had to shot the guy multiple times in the head to kill him. Even a shot in the nose, wich is one of the most deadly, doesn't hurt him too badly.
Do you intend to keep that "arcade" feeling, or do something more realistic ?
And is this solution the one you chosed to put in the game ?

5
Development Discussion and Suggestions / Ship crew and exit on "escape"
« on: October 21, 2007, 07:34:57 PM »
When the possibility to board enemy ships come, it would certainly be unfair if a big capital is just run by one guy. Anyone with a small ship would have the means to take it on one-on-one character combat.
So here's an idea I saw in an other privateer-like game. Whenever you buy a ship (except for the first one), and according to its size, you would have to hire a minimum number of persons in order to make it fly. Maybe you coud also hire some more, "just in case". But you wouldn't pay for them, just like an engine upgrade, no. You would have to pay them every month, like a normal crew. Of course, there could be diffferent levels of competence, the higher being the most expensive.

And now for something completely different, the exit on escape, and no more on alt+x. I think this is a bad idea. As you have to use the esc key on all the menus, you can always press the key two times instead of one, and that would leave you with an aborted, unsaved game. So maybe you could make a little feature allowing to "return to game", whenever the esc key is pressed during the game.

Pages: [1]