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Topics - Christian Knudsen

Pages: [1] 2 3 ... 17
1
Alpha Testing / This sub-forum now open to everyone!
« on: June 13, 2018, 03:50:44 PM »
I just realized that this sub-forum has been locked for everyone that isn't in the Alpha Testing group, which is kinda dumb now that I've opened up testing for everyone! D'oh! So I've just changed the permissions for this sub-forum, allowing everyone to post here.

2
News / Open Hidden Asset alpha testing
« on: June 06, 2018, 10:52:18 AM »
I haven’t really been getting much feedback on the game (except from a couple of diligent testers — thank you!), even though I see the current testers downloading it. So I have no idea if the game is just too buggy/hard/incomprehensible and that’s why people aren’t sharing feedback after giving it a go, even though that would certainly be useful feedback!

So I’ve decided to open up testing for anybody that wants to give it a go — no registration or signup or anything required. Below are the download links and some instructions for testing as well as some recent screenshots.

Any help is appreciated!

 
-- Download links --

North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Europe:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)


-- Debug information --
 
For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Feedback --

When you’re done with the game, please send me the stats.txt file that on Windows and Linux will be located in the game directory and on Mac OS X will be in your ‘~/Library/Application Support/Hidden Asset’ directory. You can either email it to contact@laserbrainstudios.com or write a post on the forums (as a guest, if you don’t feel like signing up) with a link to where I can download it. The stats.txt file contains information about time used in the game, when certain parts were reached, who you killed, how often and where you were killed, etc. No personal information or system information is gathered!

Also, please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?
 

-- Linux dependencies --
 
If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (given that they’re in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Screenshots --















3
News / Final demo version of Hidden Asset now testing!
« on: May 02, 2018, 03:26:59 PM »

Development of Hidden Asset has reached a critical milestone. The demo version is now feature complete and being tested! This demo will be part of the upcoming Kickstarter campaign. If you’d like to help out with testing the demo, please see this thread on the forums.


This latest version includes the game’s main hub area where you can currently buy equipment, talk to your agent, get healed up and sell Company Intel you’ve uncovered during missions. I’ve also completed work on getting the Mac OS X version done, so any Mac OS X gamers out there are more than welcome to give a hand with testing that version!


The demo now also includes animated comic book style cutscenes with artwork by talented artist Luis Guaragna.


All in all, I’m very happy with how everything has come together!



4
Bugs / MOVED: linux mint 17.3 white screen
« on: May 22, 2016, 10:15:56 PM »

5
News / Hidden Asset alpha testing!
« on: May 18, 2016, 07:25:09 PM »


The Windows and Linux alpha versions of Hidden Asset are ready for testing!


If you want to be a tester, please go here:

http://www.laserbrainstudios.com/forum/index.php?topic=2222.0



6
Alpha Testing / Alpha testing public download links and information
« on: May 10, 2016, 10:42:19 PM »
-- Download links --

North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Europe:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)


-- Debug information --
 
For the Windows and Linux versions, there are two executables: a normal version and a debug version. The debug version may run a bit slower on older computers, so if you’re not getting a steady 40 FPS (hit F1 to toggle FPS on/off), you may want to use the normal version. But if you can use the debug version, please do so as this will provide valuable information in case of a crash:

– On Windows, the debug information will pop up in a window during a crash.
– On Linux, the debug information will be outputted to the terminal, so please run the game from the terminal (navigate to the game directory and run it with ./hiddenassetdebug).
– Please take a screenshot of the debug information and paste it here or send it to me directly in an email, while also letting me know where you were in the game/what you were doing just before the crash.

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Feedback --

When you’re done with the game, please send me the stats.txt file that on Windows and Linux will be located in the game directory and on Mac OS X will be in your ‘~/Library/Application Support/Hidden Asset’ directory. You can either email it to contact@laserbrainstudios.com or write a post on the forums (as a guest, if you don’t feel like signing up) with a link to where I can download it. The stats.txt file contains information about time used in the game, when certain parts were reached, who you killed, how often and where you were killed, etc. No personal information or system information is gathered!

Also, please share any thoughts or comments about the game! Were certain parts too hard or too easy? Was the game fun? Too much or too little tutorial information?
 

-- Linux dependencies --
 
If you don’t already have SDL2, SDL2_mixer and SDL2_image installed on your system, they can be installed with the following commands in the terminal (given that they’re in your distribution’s repositories):

sudo apt-get install libsdl2-2.0
sudo apt-get install libsdl2-mixer-2.0
sudo apt-get install libsdl2-image-2.0

(Note that on Linux, you may have to set the run permission of the executable with ‘chmod -x hiddenasset’ to allow you to run it, as the permission is sometimes lost when compressing the game files.)

 
-- Screenshots --















7
News / Development Video #35
« on: April 21, 2016, 03:26:08 PM »


Alpha testing is so close that I can taste it! Tastes like chicken, by the way. I was actually hoping to have the game ready for closed alpha testing already, but issues that I needed/wanted to address kept popping up. In this video, I talk about two of the gameplay issues I’ve dealt with.


The first issue was how strict the game is in regards to guards hearing your footsteps. Before, they would always react to hearing your footsteps, but I’ve now made it a bit more lenient so that they won’t react to your footsteps if there are other NPCs near you, since the footsteps might as well have come from them. The game was just too unforgiving.


The second issue was aimed shooting. The whole gimmick of a screen popping up where you would see a first-person view of your target and had to aim manually just didn’t feel right when actually playing the game. It felt too involved and ruined the flow of the game. So I’ve simplified how all that works.


I also added a way for me to track play statistics for alpha testing. The game will keep track of various stats, such as total play time, deaths, kills, your stealth rating and so on, and write it to a plain txt file. Testers will then be able to just paste the contents of that txt file into a post on the forums, or upload the txt file itself, and I’ll be able to get a good overview of how hard certain parts of the game were in general.


For the game to be completely ready for alpha testing, though, I still need to fix some bugs and crashes. And then compile and test the Linux and Mac OS X versions of the game… and also setting up a forum for alpha testers where they can offer feedback and report bugs as well as download the test version of the game. My current idea is that if you want to be an alpha tester, just make a post in a forum thread I’ll set up for that purpose (and register for the forums first, if you aren’t already). I’ll then grant you “Tester” status on the forums, which will also give you access to a hidden forum post with the download link.


That’s the plan, at least.



8
News / Development Video #34
« on: February 01, 2016, 07:36:43 PM »


I mostly did bug-fixing in the past two weeks, which isn’t all that interesting for a development video. So I instead show some of the new assets I’ve made. I also touch a bit upon how the 2D isometric rendering functions in Hidden Asset.



9
Here's the release candidate for v0.7.2. Please let me know if you have any issues. And also please confirm if any previous issued you had have been fixed. Thanks! ;D

UPDATE January 23rd:
- Fixed movie player menu crashing when there are more than 90 movie files in the movie folder.
- Fixed automatically switching positions with NPCs. Now doesn't automatically switch positions with mission characters as well as stunned and captured characters.
- The first time you land on a base where you have to deliver a message or item to a character, a message will tell you about using 'L' to look for the mission character.


Windows XP or later (8.9 MB)
Mac OS X 10.5 or later (13.8 MB)
Linux 32-bit (7.4 MB)
Linux 64-bit (7.4 MB)


Changelog:

- Fixed attacking character with a blocked path or unable to find a path to you saving up time units and then unleashing a flurry of attacks.
- Fixed bug when calculating time left before mission expires.
- Fixed mission characters spawning in inaccessible spot on Basin.
- Fixed "Pirate/Confed Controlled" being written on top of "(Casino Ship)" for Adavene.
- Fixed an issue with the window size not setting correctly when going from fullscreen to window.
- You can now pay your fines at Port Newton Capital Planet.
- You now automatically switch positions with random NPCs without having to hold down 'S'.
- Added keypad support for setting hand grenade delay.
- If you're about to jump into a system with nowhere to refuel and you only have 1 jump fuel left, the game will now inform you that you will be stranded and ask for confirmation before you jump.
- You now start the game with an afterburner.
- Added switching between windowed/fullscreen with Alt+Enter back in (was accidentally removed in previous version).
- More precise sleep time between frames.
- Added info in the options menu that informs you that having v-sync on will cap the game speed.
- Changed the introduction dialogue to the Merchants' Guild to make it clear that you have to buy the commodities yourself.
- On Linux, changed all the game's file paths back to the game folder, as there were issues with using best practice file paths.

10
News / Development Video #33
« on: January 18, 2016, 04:13:41 PM »


It’s a new year, and here’s a new development video! In this video, I show the improvements made to the gadget interface, and I also do a bit of scripting.



11
News / Development Video #32
« on: December 21, 2015, 06:58:01 PM »


Last development video of the year. I demonstrate the traffic fully working and pedestrians stopping for red lights, but I also just play part of the first tutorial mission to show some gameplay.



12
News / Development Video #31
« on: December 07, 2015, 01:10:14 PM »


I’ve expanded the code that handles arriving police cars to handle traffic in general, so in this video I go over what I did and demonstrate the traffic working (and also not working quite as well).



13
News / MOVED: Freepascal 3.0 is out
« on: November 27, 2015, 12:30:19 PM »

14
News / Development Video #30
« on: November 23, 2015, 11:28:10 AM »


I wasn’t entirely pleased with the police arriving stuff shown in the last video, so I’ve polished that a bit more. I also made some new assets.



15
News / Development Video #29
« on: November 09, 2015, 09:50:44 AM »


If the player’s stealth level drops to zero, police should arrive on the scene and take up positions outside the building entrance, so I add that in this video.



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