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1
Everything Else / Re: State of the "Sector"
« on: August 15, 2011, 12:56:36 PM »
Not yet, but I definitely will soon.

2
Everything Else / Re: State of the "Sector"
« on: August 15, 2011, 12:50:07 PM »
Many things have changed since version 0.3.3, but what amazed me most was that Christian had added nipples to the game.

4
Quest Development / Quest upload not functioning
« on: August 15, 2011, 08:45:44 AM »
Not that I have one at the moment, but http://www.asciisector.net/forum/quests/submit.html only gives me a 404 error.

5
Bugs / Re: Manual is missing gun slots / launcher slots information
« on: August 14, 2011, 10:47:17 PM »
Ah, of course. I always found this confusing since the original Privateer had more slots on the smaller ships.

6
Everything Else / Re: State of the "Sector"
« on: August 14, 2011, 10:13:01 PM »
Feels good to come back to such news after two years of absence from the forums. :)

7
Bugs / Manual is missing gun slots / launcher slots information
« on: August 14, 2011, 10:11:03 PM »
The manual is missing the gun slots / launcher slots lines in the first part of the table on page 8.

8
Everything Else / Re: Contraband searches everytime I turn around
« on: July 29, 2009, 08:29:11 AM »
I strongly assume it depends on your standing with the militia. I basically never quarrelled with them and get searched noticeably less frequently than at the start of the game.

9
Everything Else / Re: Any Tron fans?
« on: July 29, 2009, 08:26:57 AM »
That video posted above had way too many polygons. :)

No, seriously: TRON was a success because its visual style was unique at that point and computers still were sort of alien to most people. Nowadays everybody has computer experience and the video's graphic and action looks like a cut scene you can find in any modern run-of-the-mill video game, so there is no real impact there.

10
Bugs / Re: Where to next? How about Bellamy? That sounds peaceful
« on: July 14, 2009, 04:35:26 PM »
It is either a pirate base or the worst run refinery in the sector.

11
Bugs / Re: Unable to scoop cargo into the cargo expansion.
« on: July 10, 2009, 11:52:31 AM »
I haven't yet tried to reproduce it, but I witnessed something similar: After throwing some cargo over board to check out what the destroyed pirate left over I was able to scoop up a pilot, but not even a bit of cargo (mine and the pirate's) floating in space. I just got a "your hold is full" message.

12
Development Discussion and Suggestions / Re: Afterburner change
« on: July 09, 2009, 11:57:37 AM »
The current system closely models what Origin programmed over 15 years ago. In the end, any change depends on Christian's decision to deviate from the original Privateer's mechanics.

13
Development Discussion and Suggestions / Re: Afterburner change
« on: July 09, 2009, 07:18:20 AM »
Cort has the right idea about this. In any case the afterburner initially was supposed to be a limited ressource, in Privateer and ASCII sector ships can only afford using them constantly if they install comically oversized generators.

14
I have always been a fan of the model used in X-Wing or TIE-Fighter where you essentially distribute energy between shields, thrusters and guns. For example, if you switch your guns to half energy they fire slower, but you can use the freed power to fly faster.

But if this were fully integrated ASCII Sector wouldn't feel like Privateer anymore.

15
Everything Else / Re: irc
« on: July 06, 2009, 08:48:34 AM »
The problem with the forum's chat applet is that it throws you out after about 20 (?) minutes of idling - which just won't work given the activity on here.

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