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Messages - Christian Knudsen

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Alpha Testing / Re: Feedback from v0.6.2.1
« on: August 16, 2018, 08:02:32 AM »
Happy to hear everything plays better now! And thanks for the stats file!

When you leave Hensley International after having completed the mission, on the overworld map, the objective is now a "thank you for playing and please support me on Kickstarter" message, but you actually have to press the 'show objective' button (the '?') to see it. I'll probably have it pop up automatically upon entering the overworld map so you don't miss it.

News / Hidden Asset v0.6.2.2 released!
« on: August 14, 2018, 06:32:29 PM »
Version of the Hidden Asset alpha demo is now available for download and testing. Use the download links below. Savegames from previous versions won’t work in this new version.

– Fixed: Bug that would sometimes stop the player while automatically following an NPC.
– Fixed: Fast forward sometimes affecting cutscene playback speed.
– Fixed: Damage text on damage dealt by a thrown object including the word ‘CRITICAL!’.
– Added: Game now pauses when minimized.
– Changed: Doors unlocked with a keycard or keycode only need to be unlocked when entering.
– Changed: NPC rushing to help another NPC fight the player will react to seeing a corpse.
– Changed: Tech Eden owner will not walk out of the back room if the player is behind the counter.
– Changed: NPC that heard you will stand still and listen for a shorter time.
– Changed: Guard at Hensley International reacts to dishwasher turning on even if currently reacting to hearing the player.

-- Download links --

North America:
Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Windows 7 or later (128 MB)
Linux 32-bit (126 MB)
Linux 64-bit (126 MB)
Mac OS X 10.5 or later (156 MB)

Alpha Testing / Re: Having to enter the passcode twice
« on: August 13, 2018, 06:42:57 PM »
Alright, I managed to get it working. So in the next version (released tomorrow or Wednesday) you only have to unlock keycard/keycode doors when entering.

Alpha Testing / Re: Having to enter the passcode twice
« on: August 12, 2018, 12:22:24 PM »
Yeah, it doesn't make much sense from a realism point of view. I'll look into how easily I can implement it so that when you're on the "inside" side of the door, you don't have to unlock it. But that's harder than it sounds, since in order to show the proper icon and color for the door when hovering over it with the mouse cursor, I probably have to path find from the player to the door to see which side the player would walk up to (i.e. whether the player is "inside" the door or not). And I also need to set up some basic rule for what exactly the "inside" side of the door is, though I'll probably just set it so that the area that the door opens/swings out into is the "outside".

Alpha Testing / Re: Having to enter the passcode twice
« on: August 11, 2018, 01:31:24 PM »
When the door is unlocked, you can open it manually (i.e. right-click) and it will stay open and unlocked.

Alpha Testing / Re: bug with interactive objects
« on: August 08, 2018, 12:07:23 PM »
Have you tried the latest version (or downloaded the .manifest files) that fixes some issues related to DPI scaling? I'd like to know if this issue has been fixed or remains, as I'm not able to replicate it.

Alpha Testing / Re: load from checkpoint
« on: August 08, 2018, 12:05:05 PM »
It's something I've considered, but I don't want the checkpointing to be used as an autosave that you can load from at any time. I prefer to have the manual saving and the checkpointing be more differentiated.

Bugs / Re: Lock Myself Inside the Tech Eden's back room
« on: August 03, 2018, 08:07:13 AM »
Nice catch!

I should be able to just add some scripting to the shopkeeper so he won't open the door if you're standing on the tile on the other side.

Alpha Testing / Re: Leaving the map when guard detects you
« on: August 01, 2018, 04:57:57 PM »
That's intended. :)

News / Hidden Asset v0.6.2.1 released!
« on: August 01, 2018, 12:17:26 PM »

Bugs / Re: Loading bug when you die
« on: July 31, 2018, 04:54:56 PM »
Thanks for reporting this!

I'm setting the player character's pathing information to zero before loading the game, but I have already previously reset all pathing information, so when trying to reset a specific pathing information, I'm trying to access information (in a dynamic array, to be exact) that no longer exists, so it crashes. It's a bit curious that it doesn't crash all the time, though.

I'll try to get a new version out with the fix for this tomorrow, since this is a rather nasty bug.

News / Re: Hidden Asset v0.6.2 now available for testing!
« on: July 31, 2018, 10:16:41 AM »
Thanks, will do! :D

Alpha Testing / Re: bug with interactive objects
« on: July 29, 2018, 08:17:05 PM »
Can you post a screenshot of this happening? Also, what operating system are you on? Desktop resolution? And do you have any screen scaling/zooming set on the desktop?

I've been made aware of an issue on high-resolution monitors that results in the mouse cursor moving slowly within the game (i.e. you have to move the physical mouse more to move the cursor in the game than you have to move it on the desktop).

This is an issue with DPI scaling. When you set the zoom/scaling of the desktop to anything other than 100%, the movement of the mouse cursor in the game gets affected (also, the game might look a bit blurry). If you have experienced the mouse cursor moving slowly in the game, please try the following:

Save this file to the 'hiddenasset' game directory (i.e. in the same folder as the 'hiddenasset.exe' file):

This is a so-called manifest file that gives Windows some information on how to handle the application. Specifically, it tells Windows that the game is 'DPI aware' and that Windows shouldn't be doing its DPI zoom/scaling trickery on it.

Please let me know if this made any change to the mouse cursor movement in the game for you.


News / Re: Hidden Asset v0.6.2 now available for testing!
« on: July 27, 2018, 12:01:54 PM »
I don't have a list of changes. I honestly don't remember why I stopped making that list. I think it was because I wanted testers to focus on the overall experience instead of just checking specific things. But most of the bugs and crashes that have been reported should be fixed now. The major gameplay/feature changes are mentioned in the video.

Yeah, old saves won't work in the new version. I forgot to write/mention that. Will add it to the blog post now. Thanks for reminding me!

(Man, not getting much sleep at night because of my kid is really starting to show...)

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