Laserbrain Studios Forum

Ascii Sector => Quest Database => Topic started by: Christian Knudsen on August 01, 2009, 12:39:48 PM

Title: 'A Lady in Trouble' by Quaker2k9
Post by: Christian Knudsen on August 01, 2009, 12:39:48 PM
Download (http://www.asciisector.net/forum/quests/lady1.qst)

Description: Inspired by Privateer 2, the Kilrathi Hunt mission and the Flyboy missions. This quest, if not ended prematurely, lead the player to four (or is it five?) different bases. Enjoy.

Difficulty: Average

(The difficulty is based on completing the quest in a well-equipped Centurion.)
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 01, 2009, 05:24:47 PM
Since I don't want anyone to get frustrated over my quest, I'll later post a (spoiler-marked) FAQ/Walkthrough. The plot is a little messy (though overall I'm quite happy with the story) so you may get into a situation where you think you're "stuck."

Feedback to my first attempt at being a mission author is very welcome. I'm thinking about writing a Part 2...
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Matt_S on August 01, 2009, 11:55:15 PM
I'm not quite done, but it wasn't as challenging as I'd thought.  My main criticism is that you need to clear the nav points where you'll place ships.  I never thought I'd be able to do that in a Tarsus, but it was surprisingly easy.  The ground combat was a real pain though.  On a related note, please tell me there's an autodoc on Chi-Chi Two.  :'(

Edit:  I can't even make it to Chi-Chi Two before I die.  Do critical wounds do damage to the area where they are located?  Because I'm supposed to have 5 hours before I die.  I think maybe my torso is getting destroyed.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 02, 2009, 12:32:47 AM
With my autolaser gun, shooting proficiency about 2/3 of maximum and some kevlar armour, I managed to win the fighing every time I tested it. I think one could also use some clever tactics (hiding behind one's own ship / throwing grenades / whatever) to win this fight.

Don't know if there's an autodoc on Chi-Chi One, but you're free to land whereever you want before you go there.

About the space fighting... Well I only fly a Tarsus too and think with the standard ship, it's quite difficult yet beatable. I didn't clean up the nav points on purpose because I wanted to give newbie players (like I am one myself) the chance to get some random assistance or ships that distract the enemies.

Thanks for your feedback! I agree that for an experiences player, the space battle may not be much of a challenge, while the ground combat isn't too easy really.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 02, 2009, 12:48:13 AM
Here's a FAQ/Walkthrough:

For your own fun, please consider only reading it after you've finished the quest or in case you're stuck somewhere.

First location (Manurhin):
[spoiler]
Q: Where's that Sandrine person I need to meet?
A: She's at the place with the most bystanders / witnesses so she won't get attacked.

Q: So I did what Sandrine asked me to do. Now was that already it? What a lame quest!
A: Maybe you should consider giving the stranger a chance to tell his side of the story before you casually kill him.
[/spoiler]

Second location:
[spoiler]
Q: Deckard isn't at the bar! Now what?
A: If you wait for just a few seconds, you'll notice someone's running towards you.
[/spoiler]

Third location:
[spoiler]
Q: The enemies are too strong!
A: Sorry, can't help you there. Try wearing some armor and make every shot count.

Q: Where's Deckard?
A: He's being held, wounded, at the bar.
[/spoiler]

Between third and fourth location:
[spoiler]
Q: Sandra isn't anywhere, now what?
A: She's not there. Just check out the Nav point (get very near to the jump point) and you'll be done for this place.

Q: The three enemies are too strong!
A: Reload and hope for some random confed assistance or try and race straight to the jump point and jump out, destroying the enemies isn't a mission objective.
[/spoiler]

Fourth location:
[spoiler]
Q: My quest ends here, but I thought there's also a fifth place to go to?
A: You may only go to the fifth location if you've done something the "right" way before. It's a bonus objective.
[/spoiler]

Fifth location:
[spoiler]
Q: I've done everything but now I think I'm stuck!
A: If you've recieved the "special item", then the quest is over. However the "quest finished" message will only appear when you take-off the next time. That's because I wanted to give you some time to enjoy yourself and look at that sweet item you got.
[/spoiler]
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Matt_S on August 02, 2009, 12:49:48 AM
The random assistance in my case was for the enemy.  A random pirate was at the same nav point  :crazy:

I'm presently on Chi-Chi One and dying. I managed to barely get to Chi-Chi Two, and there's no autodoc there either.  Christian, I'll go ahead and email my save to you so you can work your magic on my torso to keep me from dying so quickly.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Christian Knudsen on August 02, 2009, 03:55:22 PM
Ooops, I guess the game only takes the overall health into account when calculating how much time you've got left. I'll fix that for the next release. And I've sent you a fixed save game.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 03, 2009, 03:42:05 AM
If I "only" got the 4 of 5 points rating because my mission isn't straightforward enough, then you guys are gonna HATE my second quest  :lol:
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Flyboy on August 03, 2009, 05:45:54 AM
Here's what I think: gameplay/plot/etc. wonderful. 5 star rating. Language: way too rough. This is a great quest, except for the language. Remember, there are children that play this game, including the quests, and if the parents find out what kind of language is being used at times, it gives the whole Ascii Sector community a bad reputation. And besides that, some people like myself just aren't comfortable when bad language starts getting used. Don't get me wrong here, I'm most certainly NOT trying to chew you out, I'm just saying what could be improved in your future quests. The only reason I gave it 4/5 is because of the bad language. Other than that, this quest is like, 6/5. I absolutely loved the plot, the characters, and the plot twists. A quest that's too "straightforward" just isn't very exciting, but a plot that keeps you wondering "is this guy going to turn out bad too?" "what's going to go wrong next?" is very exciting. This quest had just enough plot twists to be interesting, without over doing it.

As to a Part 2... can't wait. :D
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 03, 2009, 05:54:27 AM
Thanks, Flyboy. I really should have waited a little longer before publishing it... In the last scene, I should have used a timer and a little more balancing wouldn't have been bad either. I'll try to make Part 2 much smoother (I'm about 50% through with writing it at the moment).

About the language, you're absolutely right. That's me being immature. A good story doesn't need rude language. I'll do better next time.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Flyboy on August 03, 2009, 06:09:44 AM
Thanks for being understanding. I can't wait to see Part 2... :D
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Brokenstein on August 03, 2009, 08:26:26 AM
I played it great quest, I really liked the ground combat. I have only one criticism, isn't the last scene a little um...unnecessary?
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cort on August 03, 2009, 01:25:22 PM
Quote from: "Quaker2k9"
Thanks, Flyboy. I really should have waited a little longer before publishing it... In the last scene, I should have used a timer and a little more balancing wouldn't have been bad either. I'll try to make Part 2 much smoother (I'm about 50% through with writing it at the moment).

I don't think there's anything wrong with improving on these aspects and submitting a "1.1" version for future players of your quest. :)


-- Cort
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 03, 2009, 08:54:22 PM
Quote from: "Cort"
I don't think there's anything wrong with improving on these aspects and submitting a "1.1" version for future players of your quest. :)


-- Cort


Okay you've convinced me. I'll revise it so that it'll fulfill the high quality expectations I want to have from now on. But first, I'll finish the raw script for my second quest  :D
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 06, 2009, 06:25:26 AM
I've revised my quest and submitted it to Admin.

There are no substantial changes to it, I've only made some minor improvements. If you've already played the earlier version, then there's no need to re-play it since there's nothing new to see there (and still no "Achievement" to get).

Part 2 is underway and will be done when it's done.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cthulhu on August 08, 2009, 08:48:55 AM
Now that I finally completed my quest, I thought I should play the ones in on this page, since I didn't want to get too "inspired" by them while writing my own. I just finished your quest, and I have to say, you gave me quite a scare! When I saw that duds name was Rick Deckard I panicked! Here I've been writing a quest for weeks (on and off) based on that movie, and you beat me to it, so imagine my relief when I realized that it was just the name that you borrowed from the movie.  (unlike me that ripped off entire scenes and lines.)

I really enjoyed the quest. It was fun, that riddle was unexpected, and the difficulty level was perfect (was killed the first two times in the rescue attempt). You made me realize something I hadn't thought of, namely that you don't have to have a text to go with the "achievements" in the Quine5000. This was fun, and I'm looking forward to your sequel.

(I played the original version)
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 08, 2009, 09:00:07 AM
Quote from: "Cthulhu"
(...)
(I played the original version)


Thanks for the feedback!  :D

Yep, I only used the name as a reference. The character is actually Chris Walken's role in Privateer 2 with the name of Harrison Ford's role in Blade Runner.

The riddle is stolen from one very original mission in Privateer 2, by the way.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: WorkerDrone on August 12, 2009, 10:56:54 PM
I just noticed. I downloaded this quest off of the quest page, because I've beaten all the others except for part two of this one, and it turns out that I can't play it because I need 0.6.

Is that going to be fixed, or am I downloading the wrong file?
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Christian Knudsen on August 12, 2009, 11:19:48 PM
That should have been fixed a few minutes after it was first uploaded. Try downloading again.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: WorkerDrone on August 13, 2009, 01:17:14 AM
(http://img34.imageshack.us/img34/944/notworking.png)

There you are good sir. Hrm?
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on August 13, 2009, 09:15:58 AM
Yeah, I'm getting the same error when I use the file from the quest database.

WorkerDrone, until this is fixed, you can also download the 'source' textfile and compile it yourself with the questmaker in your game's main menu.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Christian Knudsen on August 13, 2009, 10:53:25 AM
Ah, sorry. I read this as 'A Lady in Trouble - Part 2'. This one should be fixed as well now.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: WorkerDrone on August 18, 2009, 04:06:29 AM
Thank you!
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: CheeseshireCat on September 30, 2009, 08:40:41 AM
I had to give score of 3 mainly because of the way hostage location puzzle is made. Three problems with it:

1) Technically, the right answer is not exactly correct.
2) [spoiler]You don't really need to calculate it yourself as it's spelled out for you if you accept[/spoiler].
3) It is version-dependant, as if a new base starting on A would be added to the sector, it'd point to the wrong place.

Another notch down for the extra-hard combat at destination. Coming out of the ship even on the far side gets you shot at by at least two enemies, which you can't shoot at back without taking a move due to LoS issues, so even fully pumped (max shooting training at the range + one kill mission, 2 kills by 2 headshots each before) and best equipment, I still take at least three point-blank shots only from the first two of the thugs. After that, two more move in, and that's at least nine more shots, even if I kill one right away. And they don't miss at all.

The vest and helmet help only so far as I don't get *any* shots to the limbs.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on September 30, 2009, 10:07:05 PM
Thanks for your feedback, Cat.

You make some very good points about the "riddle"... If new systems / bases are added, I'll probably have to edit the quest, and the way it's handled now (with the Quine entry) is not very satsifying. But then the whole point of this 'ingredient' to my quest was to reference a very entertaining mission from Privateer 2 - The Darkening. I like this reference very much and despite all the imperfection of my integrating it, I don't want to abandon it.

About the ground combat... I'm sorry if it's too hard for you, but I'm quite pleased with it. The combat is intended to hurt the player somewhat - if you have very bad luck and get injured too heavily or even killed, you can always reload it and try again, this will only cost you a few minutes at most.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cthulhu on September 30, 2009, 10:54:54 PM
I think the difficulty level was perfect.
(just think of how many "classic" games you had to reload a previous save like 20 times just to get past that last obstacle)
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: CheeseshireCat on October 01, 2009, 04:51:28 AM
Quote from: "Cthulhu"
I think the difficulty level was perfect.
(just think of how many "classic" games you had to reload a previous save like 20 times just to get past that last obstacle)


Not that many, actually. The only two were McGee's Alice where I had a problem nabbing Mad Hatter, and some space-based Diablo-like I don't recall the name of.

And "classic" games usually gradually prepare you for the "boss" fight or provide something you can use specifically in it if you are crafty (the sole exception I recall is Zeliard where you were always given just what you needed in the boss fight only right *after* it).

Here, I had to reload over fifty times.

Quaker2k9: Guess the reference got lost on me because I only played the first Privateer. Somehow, I missed the Darkening while it was playable...
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cthulhu on October 01, 2009, 05:24:45 PM
Fifty times?
Wow, for me, third time was the charm.
What you need is full body armor, and a good gun/or rifle skill, I think I had a laser gun in one hand and pulse gun in the other. Then you're guaranteed one kill each turn.

Quote from: "CheeseshireCat"
And "classic" games usually gradually prepare you for the "boss" fight

That's true. Wolfenstein became a lot nicer when you realized there usually was a hidden room filled with ammo and health, just before the boss.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: CheeseshireCat on October 03, 2009, 11:38:14 AM
Quote from: "Cthulhu"
Fifty times?
Wow, for me, third time was the charm.
What you need is full body armor, and a good gun/or rifle skill, I think I had a laser gun in one hand and pulse gun in the other. Then you're guaranteed one kill each turn.


I had the best equpment and skill pumped to the limit you can by target practice. The problem was that even though I was getting a guaranteed kill each turn, being swarmed right after I land also guaranteed that I take at leat three shots each turn, too -- and I couldn't even get a shot at some of the people shooting at me due to LoS issues. Moving only caused me to get shot at even more.

So finally I managed to pull it only after I discovered the fact no one follows you into your ship, and you can exit combat and save there -- plus, if I initiate combat mode within ship, I exit with zero timer -- no goons having their guns trained on the hatch (i.e., no interrupts/opportunity fire as in X-Com/Jagged Alliance).
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Windmill_Man on March 14, 2010, 06:01:28 AM
5

I liked the quest. It was fun.

The difficulty was pretty decent. My Orion breezed through the first set of space enemies (I even got to disable the Centurion). The one battle with the three Centurions wasn't that bad either. They almost touched my armor a couple time before I blew them all up. The on-foot battle wasn't so bad either... I restarted once... but that was because I wanted to attempt to save myself from a few rounds by exiting the right side of the ship (don't think I did though :P). I'm not fully pumped. I threw smoke grenade and tried to shoot them with a pulse pistol as much as possible before they got close. Then I vibrobladed them all to death. A couple of them were hiding in the shipyard though...

I'm anxious to play the sequel... but I have to play 'Shootout at OK Corral' first.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cthulhu on March 14, 2010, 10:06:12 AM
I love how you can make the 2D-graphics work for you, like "he's wearing a brown cowboy hat". :)
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Flyboy on March 17, 2010, 03:40:53 PM
Yeah, that was quite clever on Quaker2k9's part. :D
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Iltsuger on August 30, 2010, 12:14:45 AM
SPOILERS, don't read if you worry about that sort of thing.









I got to the part with the hostage situation after figuring out the riddle that the kidnappers had sent (only afterward learning I didn't need to solve the riddle at all).  At the place I couldn't find ANY SIGN of the kidnapee or any hostiles.  Not in the bar, not anywhere.  I went directly from the bar, where I met the contact that told me about the kidnapping, to my ship, took off, spent a long time going to Bounty, and nothing after that.  I didn't flirt with the contact, but I presume that doesn't have an impact on the progression to the endgame.

Also, my character's a chick, so the constant gender references were a bit distracting.  Not sure if there's any way around that, though.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Pellaeon on August 30, 2010, 01:54:55 PM
The quest was made before the realease of v0.6.6, or I think that's the version where the new bases and systems were added. The riddle and text is wrong now becuase Alisdar Mor was added. Cross out any new bases, count again, and you'll be right on the track.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Iltsuger on August 30, 2010, 02:09:32 PM
Ah, good point.  Thanks.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Cthulhu on August 30, 2010, 05:56:08 PM
The source is available. One could either update it or just sneak peek at it.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: VincentFirePony on August 31, 2010, 03:56:44 AM
Hmmm. With the new releases, the quests need to be updated. I remember GLI saying something about my Hitman quest after  one of the previous updates came out.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Iltsuger on September 01, 2010, 09:15:47 PM
Finished this, at least with one of the endings. Some of the subject matter was hopelessly puerile, but it manages to be one of the more interesting and varied of the quests I've played so far. Intricate and technically interesting branches, even if the goofy sexual stuff, in my opinion, detracted from the overall experience.

I'm especially appreciative of some of the touches you had, Quaker2k9, after trying to code a quest myself and having some real trouble trying to codify the simple framework I have in my head.  I'm hoping someday someone'll make a simple rubric you can enter ideas into and it'll pop out the code. I guess I need to practice more.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: EliteRifle on November 28, 2010, 06:14:19 PM
I wasn't able to finish. I went to the 8th base in alphabetical order (Bounty right?) and nothing happened.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Quaker2k9 on November 28, 2010, 09:32:31 PM
Yeah sorry, I wrote the quest at a time when there were less bases in the ASCII Sector universe so the riddle is totally misleading now. I ought to update it. The place you're supposed to go to is BPD-89.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: EliteRifle on November 29, 2010, 02:34:36 AM
Oh okay thank you,  I'll play it and give a rating.
Title: Re: 'A Lady in Trouble' by Quaker2k9
Post by: Acsidol on March 04, 2011, 06:47:12 AM
Just finished the quest. (Had to waste 60 days cause I was banned from chi-chi 1) and I got the 'special item'.  Sad part is I lost it when I tried to use it. :(

Say La V!

p.s.  I killed her.  Boot to the face.