Laserbrain Studios Forum

Ascii Sector => General => Topic started by: Cthulhu on August 02, 2010, 09:32:03 AM

Title: Comments: The future of Ascii Sector
Post by: Cthulhu on August 02, 2010, 09:32:03 AM
Quote from: "Christian Knudsen"
Stuff like the Kilrathi and Retros will sadly have to go, and I understand if players and fans of the game will become upset over this. What you'll be getting in return, though, is an original setting and game universe that still feels like the game you all currently play, but is able to go in new and different directions.

I think it might take some getting used to, but I'll manage, and I think most of us will. We wouldn't want you to get you in to any sort of trouble just to keep on calling the "kilrathis", "kilrathis".

Quote
I'm excited about all of this and I hope you are too!

Yeah, sounds pretty cool, I thought you were pursuing a career in movies but looks like you're more into programming. I hope things work out for your new project. :)
Title: Re: Comments: The future of Ascii Sector
Post by: Iltsuger on August 02, 2010, 09:47:58 AM
I may be in the minority, but I'm excited about the possibility of breaking from Privateer.  A lot of my posts, I guess, went in that sort of direction, where I admired Privateer for what it accomplished, but wanted the engine not to be held back by sticking with the conventions Privateer laid out.

We've already seen that with all the ground missions and boarding, equipment and expanding star systems.  What this'll mean, though, is that we may no longer be limited to the ships, enemies, weapons, and mission structures of Privateer.  

It may never happen, but imagine being able to design your ship according to class, with more customizable features than currently allowed, or new ship equipment that will change gameplay in interesting ways.  There could be, say, more and varied enemies than just the standard groups we've come to expect, and because of this, we may see different alliances, and faction progress with them may matter more.

That latter part is especially intriguing, as it means we'll sort of be discovering the universe all over again, which is sort of what makes me excited about science fiction in the first place, that sense of discovery.  For narrative possibilities and mission building that's indispensable to me, because it means I wouldn't have to stick with the established groups anymore, and all the expectations we've had for them.  Imagine that the new release would mean a new alien race, with new faction potential, and a chance to build up enough trust with them to be able to trade with them safely, opening up economic opportunities, as well as new mercenary goals!

With the restraints off, this could mean a bunch of different missions and human factions, too, opening up the field immensely.

Naturally, if you're not into it, you can keep old versions of the game and run them in parallel, or exclusively, so there's not a whole lot to lose either way, and a bunch to gain.
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 02, 2010, 10:04:50 AM
Wow, welcome back! Haven't seen you here in a while.
Quote
Imagine that the new release would mean a new alien race, with new faction potential, and a chance to build up enough trust with them to be able to trade with them safely, opening up economic opportunities, as well as new mercenary goals!

Yes, that would be very cool. I understood it as it would simply be a name change, but it would be cool if there was even more changes in the direction you suggested.

I wonder if Asciisector will see further development after the 1.0 release, and if features/experience from the new game from "Laserbrain Studios" will get ported back into Asciisector, so there'll be a synergy effect?
Title: Re: Comments: The future of Ascii Sector
Post by: Iltsuger on August 02, 2010, 10:19:42 AM
Thanks.  I've been around, but have been concentrating on other things for a while.

Probably would be synergy, as long as it seems to fit.  I imagine there was some influence on the tactical, turn-based stuff that probably served as a test run for the new project.

And when I say alien races, I don't mean to limit things.  All factions could easily be humans, and this could go in a transhumanist direction.
Title: Re: Comments: The future of Ascii Sector
Post by: OneoftheLost on August 02, 2010, 11:17:04 AM
:|

I'm not sure how I feel about this.

One the one hand, its very exciting. I keep telling myself that more joinable factions will become available. (Hullo Navy/Bounty/Pirate missions.) with lots more features and hopefully new ships!

On the other... I feel that Christian will eventually just re-work the whole thing. Once you take out a few things (Kilrathi etc etc.) He will probably feel the need to remove everything, to the point where planets, stations, etc etc etc are renamed, with new features (i.e. mining) and all these features that modern space sims have implemented.

I think in the end, while it may be a good thing, it will take considerable time before Ascii Sector is free of the 'Privateer' completely.

I am very interested either way.
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 02, 2010, 12:34:50 PM
Quote from: "Cthulhu"
I thought you were pursuing a career in movies but looks like you're more into programming. I hope things work out for your new project. :)

Yeah, I'm still working on some movie stuff and got a screenplay out and about, but I think I'm beginning to grow tired of the slow pace that everything moves at in the movie business. Working a year on a fifteen page screenplay for a short film that went through about 12 drafts and in the end the director just seemed to lose interest in it kinda wore me down. What I like about programming and game making is that I can tell pretty much any story I want -- I just have to program the world in which to tell it. I'm not dependent on a director or studio being interested in my 100 million dollar sci-fi idea. :D

Quote from: "OneoftheLost"
On the other... I feel that Christian will eventually just re-work the whole thing. Once you take out a few things (Kilrathi etc etc.) He will probably feel the need to remove everything, to the point where planets, stations, etc etc etc are renamed, with new features (i.e. mining) and all these features that modern space sims have implemented.

I can promise you I won't. The bases will stay the same as all their names are original and the different base types isn't part of the Wing Commander IP (I doubt EA will sue me because I have a "Mining Base" in my game!). The game will mostly stay the same -- it's just the stuff that's most obviously part of the Wing Commander IP that I can't and won't use anymore.
Title: And now for something completely different(but really not)
Post by: VincentFirePony on August 02, 2010, 05:13:42 PM
As posted in Announcements (http://tinyurl.com/3x5k3ya)


CK has been planning and started working on a commercial (and graphical) version of AS!

Thats really cool IMO. He's working both on our favorite game and the new graphical one side by side, so they will be sister games I imagine. Although it means that the "Privateer" aspect of AS will be phased out of both games.
Which is understandable since EA still owns the rights to the Wing Commander games so things like Kilrathi and Retro will have to be phased out, maybe replace Retro with "Fanatic" and Kilrathi with... well something similar to Kilrathi but NOT named Kilrathi.

I for one wish CK the best of luck in this endeavor of being able to make a profit from his programming skills and look forward to releases of the .7 series of our beloved AS.

FLEETS!!!
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 02, 2010, 05:42:28 PM
Thanks!

But just to be clear, the commercial game I'm working on now is not the graphical version of Ascii Sector. It's its own thing, but it'll use the ground combat code from Ascii Sector and will be a step on the path to the graphical Ascii Sector game.

(Oh, and I merged your post with the already existing thread.)
Title: Re: Comments: The future of Ascii Sector
Post by: ardiccari on August 02, 2010, 05:53:05 PM
It's great that the ground combat-engine has more use now, IMO it's a very good system. I've played couple of roguelike games, and I always felt that player should have more control over the combat situations - exactly like in AS.

You have a very potential customer here for your new games ;)
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 02, 2010, 06:16:04 PM
I hope even though it is not called privateer, it still retains some 'privateer'-like elements... :?  I like what vegastrike did to the kilrathi and retros.

Retros= Luddites

Kilrathi= Aera (something like that)

Also there was another one, which I forgot the name of. Started with a G i think... (IMHO AS is already better than VS (vegastrike))

By the way, what hosting services do you use for AS?

EDIT: BTW: You have made a absolute addicted fan of me  :eeeee:
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 02, 2010, 06:17:00 PM
Quote from: "ardiccari"
It's great that the ground combat-engine has more use now, IMO it's a very good system.

Indeed it is. Until Hostile Takeover comes out, you might want to sneak a peek at X-com UFO. It's very similar. :)
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 02, 2010, 06:21:50 PM
As the mercenaries guild chick says:

"go get'em tiger!"
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 02, 2010, 06:58:34 PM
Quote from: "Lexus"
By the way, what hosting services do you use for AS?

A Danish company called Surftown (http://www.surftown.dk).
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 02, 2010, 07:50:32 PM
Thank god for Google translate and Google chrome... Or else I couldn't of read anything on that website.
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 02, 2010, 08:51:58 PM
Quote from: "Christian Knudsen"
But just to be clear, the commercial game I'm working on now is not the graphical version of Ascii Sector. It's its own thing, but it'll use the ground combat code from Ascii Sector and will be a step on the path to the graphical Ascii Sector game.

Yeah I stopped over at your other website and I'm really excited, I love the Syndicate series (ironic that syndicate is also an EA game) I played a little bit of it last year, kinda got confused, but its awesome and if its like syndicate with the turn based system, it will be that much better...

Quote from: "Christian Knudsen"
(Oh, and I merged your post with the already existing thread.)

I saw that :lol:
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 03, 2010, 04:42:10 AM
dibs on a beta tester spot!!!!!  :D


Christian, just a couple of thoughts about AS...

One of my favorite types of mission is the exploration missions as given out in WC Priv.  Those were scripted and I don't exactly want that...but a (possibly) procedurally generated series of systems which need to be explored, charted, mapped, and colonized could be a powerful bit of storyline which gives great replay value.  

That is, if you could be contracted to help with the exploration of the new systems, then get follow on missions to chart/map them, then survey planets and warp points, then assist in the planting of a new colony structure...well, it would be quite a fun sequence of missions.  You could also just fly out there as far as your fuel would let you go and see what you find.  Maybe you could find the occasional exploration service rep and be able to offer up new nav data for a fee.

Another idea...one of the things we got off talking about in another thread on this general forum was older games...my fave is Alien Legacy.  One of the things I love most about it is exploring the planetary bodies by surveying and exploring the surface.  A game could have that as a small component of play and you could lose me for hours in that.
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 03, 2010, 05:01:10 AM
Quote from: "floundericiousWA"
dibs on a beta tester spot!!!!!  

Dibs on beta tester spot #2!!!

Quote from: "floundericiousWA"
One of my favorite types of mission is the exploration missions as given out in WC Priv.  Those were scripted and I don't exactly want that...but a (possibly) procedurally generated series of systems which need to be explored, charted, mapped, and colonized could be a powerful bit of storyline which gives great replay value.  

That is, if you could be contracted to help with the exploration of the new systems, then get follow on missions to chart/map them, then survey planets and warp points, then assist in the planting of a new colony structure...well, it would be quite a fun sequence of missions.  You could also just fly out there as far as your fuel would let you go and see what you find.  Maybe you could find the occasional exploration service rep and be able to offer up new nav data for a fee.
That is, if you could be contracted to help with the exploration of the new systems, then get follow on missions to chart/map them, then survey planets and warp points, then assist in the planting of a new colony structure...well, it would be quite a fun sequence of missions.  You could also just fly out there as far as your fuel would let you go and see what you find.  Maybe you could find the occasional exploration service rep and be able to offer up new nav data for a fee.


So if I'm understanding this correctly... You're talking about missions to explore new systems that aren't "charted" in ASCII Sector yet? I like this idea but how exactly can it be implemented? Possibly by adding one or two more quadrants. Not unlike a personal favorite 4X game of mine
Space Empires (http://tinyurl.com/23ntwkt). I played Space Empires V, VERY in depth game... Very slow in  gameplay but very fun too...

I also would like to see more ability to explore planet/base surfaces. Like the fabled "Training Temple" we've talked about in thread a few months ago...
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 03, 2010, 09:35:44 AM
Quote
You're talking about missions to explore new systems that aren't "charted" in ASCII Sector yet?

Elite anyone?  :lol:

Quote from: "VincentFirePony"
I love the Syndicate series (ironic that syndicate is also an EA game) I played a little bit of it last year,

Syndicate is cool, but UFO is cooler. I remember the 90's,
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 03, 2010, 09:40:53 PM
(Moved off-topic discussion here: http://asciisector.net/forum/viewtopic.php?p=10081)
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 03, 2010, 09:50:15 PM
OT: With the removal of the Privateer name along with Kilrathi and Retro didn't you say you'd also have to change names of the ships too CK?

If so... Any ideas?
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 04, 2010, 01:38:23 AM
Quote from: VincentFirePony
Quote from: "floundericiousWA"

So if I'm understanding this correctly... You're talking about missions to explore new systems that aren't "charted" in ASCII Sector yet? I like this idea but how exactly can it be implemented?


VFP, I'll start a new thread in dev forum!
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 05, 2010, 07:16:28 PM
tarsus to tarus (cant spell)
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 05, 2010, 07:28:32 PM
Taurus? as in the constellation? Well Orion is a constellation too...

Draco. Cygnus. Pleiades (i think)....
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 05, 2010, 07:37:12 PM
yes thank you... (stupid spell checker likes tarsus better)
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 05, 2010, 09:24:13 PM
Quote from: "VincentFirePony"
Taurus? as in the constellation? Well Orion is a constellation too...

Draco. Cygnus. Pleiades (i think)....


Going in this way Tarsus (http://en.wikipedia.org/wiki/Tarsus,_Mersin) is Latin name of ancient city. Retro (http://en.wikipedia.org/wiki/Retro) is a term for something "outdated". Centurion (http://en.wikipedia.org/wiki/Centurion) was professional officer of Roman Army. Paradigm (http://en.wikipedia.org/wiki/Paradigm) is a term for "a pattern or model, an exemplar". Galaxy (http://en.wikipedia.org/wiki/Galaxy)... well, and so on.

But lawyers are like sharks and could accuse CK for plagiarism (http://en.wikipedia.org/wiki/Plagiarism) - the same name, the same item (space ship), the same designation (e.g. merchant vessel). I'll be missing "good old Privateer universe" but for commercial game it'll be "suicide" to use them without permission.
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 05, 2010, 09:29:53 PM
Draco, Demon... Kinda fits...

I don't think their going to lawsuit CK for calling something a merchant vessel, or a constellation...
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 05, 2010, 10:30:09 PM
Well I seriously doubt EA owns the rights to the name Centurion, American Express uses it also. Orion is a constellation been named that for centuries.

But I can see what you mean.

How about names like Isis, Osirus, Apollo, Hades, the Zeus!!!
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 05, 2010, 10:31:16 PM
Good, same with ulyssus, as in Ulysses S. Grant or something....

EDIT: COOL!  :eeeee: I'd love to fly a Zeus or a Apollo!
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 05, 2010, 10:35:59 PM
Quote from: "Lexus"
Good, same with ulyssus, as in Ulysses S. Grant or something....


Ulysses also was in the Iliad or the Odyssey.
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 05, 2010, 10:36:32 PM
My point exactly  :heh:
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 05, 2010, 10:59:07 PM
Well its possible Grant was named after the King in the Odyssey.

How about the Achilles? I like that...

EDIT:
I just had a thought, how about renaming the Retros the Knights of the Rusty Circuit? Lol...
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 05, 2010, 11:53:35 PM
Quote from: "VincentFirePony"
I just had a thought, how about renaming the Retros the Knights of the Rusty Circuit? Lol...


... from planet "Corrosion"! :lol:
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 12:09:07 AM
All Hail Commodore 64!!! :eeeee:
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 06, 2010, 12:11:17 AM
Quote from: "VincentFirePony"
Well I seriously doubt EA owns the rights to the name Centurion, American Express uses it also. Orion is a constellation been named that for centuries.

But I can see what you mean.

How about names like Isis, Osirus, Apollo, Hades, the Zeus!!!


 :heh:  yeah, but Orion, Centurion, Galaxy, Demon, Talon, etc. used in context in a privateer-like space exploration/fighting/trading sandbox game....puts those names in a direct context to a copyrighted body of work
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 12:18:28 AM
Quote from: "floundericiousWA"
 yeah, but Orion, Centurion, Galaxy, Demon, Talon, etc. used in context in a privateer-like space exploration/fighting/trading sandbox game....puts those names in a direct context to a copyrighted body of work

Sigh... I suppose... Time to think of new names then like in my previous post
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 06, 2010, 02:08:16 AM
I wish I had a commodore 64, unfortunately before my time....
How does it work, is it cool? What games could you play on it?  :eeeee:  :eeeee:
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 03:13:14 AM
I had a Commodore 64 when I was like 10 or 12. Got it at a garage sale. Wish I'd known, REALLY known what it was I would've kept it with all these years...  :'( sigh.. There were a bunch of games for it some of the other guys would know...

EDIT:
Did Commodore 64s run BASIC?
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 09:37:11 AM
Quote from: "VincentFirePony"
Well I seriously doubt EA owns the rights to the name Centurion, American Express uses it also. Orion is a constellation been named that for centuries.

I think millennial would be a better estimate.
(Is millennium spelled like that?)

There are several C64 emulators out there, and games to run in them.
Title: Re: Comments: The future of Ascii Sector
Post by: Iltsuger on August 06, 2010, 02:37:02 PM
Copyright law isn't so strict, otherwise you couldn't have references at all.  But making a commercial game with a significant portion of intellectual property is harder to defend.  Don't know about all the different countries' copyright law, either.

Regardless, slipping the bonds of a fan project and striking out on one's own is more fun in my book, anyway.
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 06, 2010, 03:19:43 PM
Quote from: "Iltsuger"
Copyright law isn't so strict, otherwise you couldn't have references at all.  But making a commercial game with a significant portion of intellectual property is harder to defend.  Don't know about all the different countries' copyright law, either.


Different countries law? EA is from USA so they at least will block selling of the game in US. But I think they will not stop with it... :no:

Quote from: "Iltsuger"
Regardless, slipping the bonds of a fan project and striking out on one's own is more fun in my book, anyway.


Yeah, right. For me it looks strange too... but CK is the only one coder/programmer of this project and we're just "beta testers". Well, in this way it's much better than paying for OS and waiting for service packs with "new" functions. :?
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 06, 2010, 03:34:55 PM
Quote from: "Lexus"
I wish I had a commodore 64, unfortunately before my time....
How does it work, is it cool?


No, in fact, it was quite hot!!  Keep your coffee warm on top of it while playing!

;-)

It was a simple computer system which had many fine games and is generally held in a fond remembrance for those games.

http://en.wikipedia.org/wiki/Commodore_64

It was a perfect example of what computing life could have been if not for the Microsoft-alypse
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 04:30:27 PM
Quote from: "GLI"
Different countries law? EA is from USA so they at least will block selling of the game in US. But I think they will not stop with it...


NOOO!!! I live in the USA!!! Damn them!!!
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 06, 2010, 04:47:53 PM
Quote from: "VincentFirePony"
Quote from: "GLI"
Different countries law? EA is from USA so they at least will block selling of the game in US. But I think they will not stop with it...


NOOO!!! I live in the USA!!! Damn them!!!


Easy up, man! Don't take it out of context and don't forget about my "poor English" (lack of some "future tense"). I mean if CK will use "Wing Commander: Privateer" IP for commercial game without permission then EA could "send lawyers". Is it clear now?
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 06, 2010, 05:25:48 PM
Yeah, I'm precisely phasing out the Wing Commander: Privateer elements so this won't be a problem. And remember, I'm phasing out these elements from the free Ascii Sector game -- the graphical, commercial version will be even further removed with the ships looking nothing like Wing Commander ships and stuff, so that definitely shouldn't be a problem.
Title: Re: Comments: The future of Ascii Sector
Post by: floundericiousWA on August 06, 2010, 05:30:08 PM
FWIW, Christian, I could care less if they look like the Priv ships.  I think striking out on your own opens up some significant opportunities to improve on the model.

I'd love to have the option to buy light fighters like the (ex) Talon.  The variety of ships available for purchase could be significantly larger.



It'd be cool to have a ship large enough to have its own fleet of light fighters associated with it...my very own carrier! :-)
Title: Re: Comments: The future of Ascii Sector
Post by: ardiccari on August 06, 2010, 05:56:24 PM
Quote from: "floundericiousWA"
I'd love to have the option to buy light fighters like the (ex) Talon.  The variety of ships available for purchase could be significantly larger.

It'd be cool to have a ship large enough to have its own fleet of light fighters associated with it...my very own carrier! :-)


Super cool. Excellent. Marvelous. Totally extreme! :!
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 06:29:07 PM
Maybe something like the Protoss carriers in Star Craft.

FLEETS!!! I want FLEETS!!! :eeeee:
Title: Re: Comments: The future of Ascii Sector
Post by: Lexus on August 06, 2010, 07:51:25 PM
FLEETS OF FLEETS IN FLEETS!

(ie. Carriers carrying carriers carrying fighters!) :hehe:
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:21:27 PM
You guys know what I mean by the Protoss carriers right?
(http://s2.postimage.org/8LRoi.jpg) (http://www.postimage.org/image.php?v=Ts8LRoi)
Those bad boys are murder in large numbers... But having a ship in AS that could house 3 or 4 "Talons" and can be loosed on an enemy or opposing fleet would be really cool. But I seriously can't wait to have my own fleet...
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 06, 2010, 08:21:56 PM
Quote from: "Christian Knudsen"
[...]the graphical, commercial version will be even further removed with the ships looking nothing like Wing Commander ships and stuff, so that definitely shouldn't be a problem.


Maybe capital ships with more than on deck?
1) The Bridge,
2) Crew quarters,
3) Engine room,
4) Cargo hold,
5) Docking bay (for very big ships like destroyers).
Don't forget about airlocks. Of course, such big ship needs crew... :heh:

New ships... wrong. Ships in commercial 3D game could be "modular". I mean they could be changeable/configurable depends on ("in game") user:
- more cargo hold, less armor, slow speed;
- less cargo hold, more armor, medium speed;
- ... and so on.
Besides ships acceleration and inertia could depend on their mass - full cargo hold means slower acceleration and more inertia during maneuvers.

BTW New sounds and music tracks are required too, right?.

BTW #2 How about sub-forum for "alpha and beta testers" of commercial game?
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:23:51 PM
Quote from: "GLI"
BTW #2 How about sub-forum for "alpha and beta testers" of commercial game?


I want in on that action  8)  :D  :eeeee:
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 08:26:04 PM
Man, a ship like that would be bigger than the in-game planets are at this point. :)

Protos are the coolest, so noble and ancient. I've heard Star Craft 2 is coming out. ops, off topic again.  :no:
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 06, 2010, 08:27:19 PM
The plan right now is not to have the commercial game be 3D, but still be topdown in space and isometric when walking around, both with pre-rendered 3D sprites. But this is still all very much in the future. You can get an idea what the isometric walking about and character combat will look like by following the development of Hostile Takeover, as the isometric engine I'm working on for that game will some day be used for the graphical Ascii Sector.

I won't be creating forums for the commercial games here on asciisector.net. This site is only for Ascii Sector. Everything related to my commercial games will be over at the Laserbrain site (well, excluding this thread, of course).

EDIT: Eh, this was in reply to GLI's posts. :)
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:30:00 PM
Woo woo! Something to look forward too! We're with ya CK. I'll be one of first to get Hostile Takeover! (pending it can run on my laptop)
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 06, 2010, 08:31:58 PM
My target system is my own Eee PC netbook, so hopefully it should be able to run on most systems.
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:32:56 PM
Whats the projected processing power needed?
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 08:34:24 PM
So simple freePascal + SDL?
Man I'm really itching to write my own game, mostly to see how far I will come. I'm reading a bunch about SDL openGL etc. But my laptop usually melts when I try OpenGL-games.

But for Isometric graphics you'll only need SDL, right?
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:39:21 PM
I too would like to write a game...
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 06, 2010, 08:42:11 PM
My Eee PC has an Intel Atom 1.6 GHz, which isn't very powerful, so anything equal to or better than that I suppose would be fine. All subject to change, of course, as I'm still in the very early stages of development.

I'm using SDL + OpenGL. SDL is just too slow for the number of sprites I'll be blitting. I need access to the GPU through OpenGL. I'm not using any new extensions so far, so basic OpenGL 1.1 support from the video card should be enough to run the game.
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 08:47:57 PM
Ugh.. my laptop is 1.3 ghz...
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 08:49:36 PM
So you learned to use that from the gamedev-site or various sources online?

I will never get the time to do this.... sigh.  :no:

I've been writing a program for 6 months now, and it's just been completed, and now I'm just brushing up the code and trying to make it readable for any one who wishes to do so.

I feel I want a new project to work on now:)
Title: Re: Comments: The future of Ascii Sector
Post by: Christian Knudsen on August 06, 2010, 09:09:54 PM
VincentFirePony: Oh. Well, I'll release a demo of the game when it gets to that point. If that demo will run on your system, the full game will as well.

Cthulhu: Yeah, that and various sources. And asking questions at various forums when I ran into problems.
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 09:11:45 PM
Quote from: "Cthulhu"
've been writing a program for 6 months now, and it's just been completed, and now I'm just brushing up the code and trying to make it readable for any one who wishes to do so.

Oh? What kind of program?

Quote from: "Christian Knudsen"
VincentFirePony: Oh. Well, I'll release a demo of the game when it gets to that point. If that demo will run on your system, the full game will as well.


Woo hoo!!! fingers crossed
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 09:18:14 PM
Quote from: "VincentFirePony"

Oh? What kind of program?

Nothing "fun". It's a computational thing. It simulates a heterogeneous system of particles. some 3000 lines of code, and a simulation takes abut a week. Now I've got my results, so I'm currently writing a paper that I hope will get published within the coming year. In fact I'm supposed to write the main body of that article this weekend, but I'm completely blocked. It's so much more fun to play asciisector.

But that was perhaps more than you asked for.  :D
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 09:20:15 PM
Heterogeneous? Well its piqued my curiosity that much more...

Oh and reaching back to a past thread. I wrote a short story "prequel" for my book! I'm also finding myself blocked... Sigh...
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 09:25:27 PM
Well, heterogeneous particles means they only marry particles of the opposite sex.... no, that wasn't it at all.  :weebl:
Just a system where there are lots of different particles. It is of course easier to develop a theory where all particles are the same (homogeneous).
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 09:46:15 PM
Physics? Astro-physics? something like that?
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 09:54:26 PM
Theoretical physics. I turns out the biologists are crap at math and modelling systems so there is a "sub" field within theoretical physics that deals with building models to understand the inner workings of cells. To understand things like chemical reaction rates, and DNA diffusion, etc. That's where the physics come in to play. Lot's of statistical mechanics, and other neat stuff.

But I've noticed that I like to program more than I like to deal with the outcome/result of the program. Could be because of bugs, perhaps.  :heh:
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 10:00:04 PM
Interesting... So could it be applied to something like the amount of norepenephrine that transmits from one brain cell to another? (I took General Psychology my fall semester last year... Loved it)
Title: Re: Comments: The future of Ascii Sector
Post by: GLI on August 06, 2010, 10:11:12 PM
Quote from: "Cthulhu"
Theoretical physics.


Oh! I've got a great comment for this!

(http://s4.postimage.org/qcme9.jpg) (http://www.postimage.org/image.php?v=aVqcme9)

 :lol:
Title: Re: Comments: The future of Ascii Sector
Post by: Cthulhu on August 06, 2010, 10:11:40 PM
Well, turns out I'm crap at biology. hehe. But the thing is, in the body stuff (notice the correct sience lingo I'm using here :D) travels using the bloodstream, but within the cell there is no tiny heart or anything like that, so all reactions are limited by the diffusion law. That's the law that tells your cream in your coffee to spread at a certain speed. But the cell is so packed with different kinds of particles (proteins, DNA-chains, yadda-yadda), so the diffusion law doesn't add up. and weirdness results.

I don't know the mechanism that governs the connection/transfer between cells in the brain, that's too large scale for me, as I work on just modeling a tiny part of the cell.

Ever heard of the rosetta project? It's a similar thing, also theoretical physics meets biology. Physicists fold proteins to find the configuration of minimum energy of the protein, and for that you can sign up your CPU like the SETI@home-project, as it is very CPU-intensive.

http://boinc.bakerlab.org/rosetta/
Title: Re: Comments: The future of Ascii Sector
Post by: VincentFirePony on August 06, 2010, 10:33:07 PM
Ah... Ok... :heh:

Well I'm using something I know as a comparison to what your talking about. So it seems like I understand :heh:  :heh:

You'd think I could remember all those things I learned in Psychology... I was only a few months ago...