Laserbrain Studios Forum
Ascii Sector => Quest Database => Topic started by: Christian Knudsen on June 26, 2010, 05:50:05 PM
Description: A group of pirates are planning on seizing a refinery for the mass production of pirate vessels. Your help is needed to stop them before they succeed. My first attempt at making a quest. Enjoy!
(The difficulty is based on completing the quest in a well-equipped Centurion.)
It says I need the version 0.6.6.2, so I can't run the quest.
Argh, I always do this. I compiled it with my dev version. I've re-compiled it with version 0.6.6.1, so try downloading it again.
Do the quest mechanics take hidden cargo compartments into account? I had 5 units of X at the time I accepted the quest, went to specified planet and purchased 5 units of Y and it said I didn't have what was needed, went back and got 5 more units of X and it still says I don't have what was needed.
It seems the quest mechanics don't take hidden cargo space into account unless there's a plot twist I haven't come across yet. I removed my hidden cargo spaces and the story was able to continue.
Strange. I had 1 X in the cargo hidden. I went to where I needed to go and I bought 4 more X and the needed 5 Y. (Also, I had 5 gems in the hold I forgot to sell)
I have 20 hidden cargo space in my ship, so there were 10 hidden slots used and 10 free. I was able to give the needed commodities and the story continued. I didn't need to sell the hidden compartments.
Thats weird. I had 15 hidden cargo spaces. Even bought enough of X and Y so they wouldn't be hidden. But it took selling my hidden compartments to make the story continue.
Hidden cargo (15 units) in my Pegasus worked correct but I had some other bugs (or inconsequence):
1) delivered final ITEM does nothing to pirates ships - I saw just "cut scene" and everybody flew like before,
2) there was no usual "successful" message after end of mission - I saw just new "achievement",
3) pirates don't react when I shoot to their capship - there was no reaction when I destroyed it.
Yeah, was going to say I could destroy the capship without pirate reaction, and each individual escort pirate ship didn't react when I attacked or destroyed their buddies, either.
Since the object is to destroy the capship (and all the rest of them) there should be a contingency for taking on the fleet.
I like that it lets me get weapons from a closer pirate base instead of going all the way down to the other. It seems, though, like I didn't give it all of the units of weapons that I was supposed to at the end.
Playing it now.