Posted by: thenewguy
« on: April 25, 2019, 06:51:26 PM »Thank you, it's nice to be back.
I really like your "temporary invincibility" concept for restores. That's better that what I came up with and would prevent the player from being caught flatfooted. They might still need to run away or take damage, but it giving the player just a few seconds to react/escape would be a big help.
By the way, I realized after sending my previous post that the game already has a "hide" option for weapons the player is carrying in their hands. This probably negates my idea of being able to pause and equip items. Previously I wanted to be able to hide or equip a weapon while the game was paused, but using the Tab key to toggle hiding already provides a better solution.
I really like your "temporary invincibility" concept for restores. That's better that what I came up with and would prevent the player from being caught flatfooted. They might still need to run away or take damage, but it giving the player just a few seconds to react/escape would be a big help.
By the way, I realized after sending my previous post that the game already has a "hide" option for weapons the player is carrying in their hands. This probably negates my idea of being able to pause and equip items. Previously I wanted to be able to hide or equip a weapon while the game was paused, but using the Tab key to toggle hiding already provides a better solution.