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Topic Summary

Posted by: Christian Knudsen
« on: March 01, 2019, 04:29:39 PM »

The next version also shows your path to the selected tile when in tactical view/combat mode (and can also be set in the options to be shown when not in tactical view). This makes it a lot easier to see where you're clicking to move to.
Posted by: MS
« on: March 01, 2019, 09:54:06 AM »

Other thing related perhaps with the camera rotation and the character maneuverability, is that sometimes it is hard to differentiate between the particular place we want the protagonist to move to and the place nearby but behind a wall, for the instance. Particularly in the combat mode vision, where the colours fade. Such a misplacement could be a lethal mistake to make. There are those shields displayed, to further indicate the destination, but sometimes they kind of look too similar. Perhaps it would be a thing if to colour the position marker different if the target location is obscured by the wall, minding the current camera angle. Something to help differentiate areas better in the combat mode.
Posted by: Christian Knudsen
« on: March 01, 2019, 09:07:27 AM »

For the next version, I've added a graphic indication/visual thing to hopefully make it more clear which direction the map has rotated.
Posted by: MS
« on: February 27, 2019, 05:28:44 AM »

I find the camera rotation slightly confusing. Maybe if you added a simple direction marker, some kind of compass to remind the player which angle now one is looking under, it could make things more handy in grasping.