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Posted by: Jook
« on: August 02, 2012, 03:10:40 AM »

While a more precise countdown to the mission deadline would most definitely be less misleading to players, it isn't that difficult to calculate whether you'd be able to complete a mission or not (as stated by Iltsuger), provided that you have a basic understanding of in-game time and navigation.

The lateness of the mission clock isn't really as much a bug as it is a minor nuisance; it is correct in stating that there is less than two hours left for the mission. There's a very small window of opportunity for successfully completing a Merchant's Guild mission given such time constraints to begin with, let alone if you're thinking of traveling from Loye all the way to Argos.
Posted by: GLI
« on: July 31, 2012, 01:09:03 PM »

Quote from: "Iltsuger"
Well, to be fair it says less than 2 hours and it's in red, which I always take as a warning to calculate the time[...]


I think the problem is with "lack of minutes". As you can see (picture above) global clock have format "Year.Day_of_Year.Hour:Minutes:Seconds" but warning clock ends with hours. When a time limit will be e.g. 2671.025.16:55:23 then missions fails at 2671.025.16:00:00, right? Warning will present info "<2 hour left" when global time is 2671.025.15:01:23 but in reality mission will fail within 1 hour... :pinch:
Posted by: Iltsuger
« on: July 04, 2012, 10:33:37 AM »

Well, to be fair it says less than 2 hours and it's in red, which I always take as a warning to calculate the time and make sure you're willing to take the risk. At some point, the less-than red warning is telling you it's unlikely you'll make it in time unless it's a very easy, quick route.
Posted by: GLI
« on: July 03, 2012, 11:16:40 PM »

I've encountered little bug with mission "warning clock". Description states info about 2 hours left when there was 40 minutes only:



Yes, I know! 40 minutes is less than 2 hours but it's not an (correct) answer... :eeeee:

It's not something big but still could mislead players.
 :heh: