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Posted by: guy
« on: August 31, 2012, 02:32:49 AM »

yeah this would be pretty cool to see
i really hope we get some more activity here too and maybe an update soon
Posted by: klingon13524
« on: August 11, 2012, 10:56:06 PM »

Luke, we're gonna have company!
Posted by: Rabbit
« on: June 25, 2012, 05:46:36 PM »

Quote from: "funk"
is the turret even the right size to fit some one in?
and lets face it robots are faster at moveing and shooting than people.

Since players can man a turret themselves, yes actually.
Furthermore, the AI controlled turrets on your own ship don't fire any given weapon as fast as it could be fired or even as fast as NPC ships (which ostensibly have NPC gunners) can fire them.

I'm pretty sure CK has said that this is for balance reasons, but don't quote me on that.
Posted by: Liberty Cruiser
« on: June 25, 2012, 01:01:02 AM »

But we already can have passengers man our turret and create our own crew.   :P    Look...




See? I use captured bounty hunters as rear turret gunners, kilrathis as command staff, retros as doors, confeds as doorstops/guards, and pirates as walls! Now If only these "passengers" could equip things, so I could use merchants as coat hangers for my weapons and armor.     :eeeee:
Posted by: funk
« on: March 16, 2012, 11:40:18 PM »

is the turret even the right size to fit some one in?
and lets face it robots are faster at moveing and shooting than people.
Posted by: Cthulhu
« on: February 21, 2012, 12:39:02 PM »

That makes me think of Protostar. Once you had a crew you could talk to them and through the dialogue the story of the game progressed. Maybe this could be interesting once the story gets implemented.
Posted by: Acsidol
« on: February 15, 2012, 07:45:55 PM »

NPC crew members would end up being more expensive.  But they would be useful for melee if you got boarded.

The best idea for crew that I can think of is like Star Trek.  Don't worry about the Redshirts, they are there and they are doing their jobs... saluting you as you pass.  Have crew members like

Engineer (repair driod)
Targeting (Missile boost)
Communications (more comm options/diplomacy)
Medic (AdvMedKit station/gimp AutoDoc)

As for the turrets, they can be "redshirt" controlled by AI but if the player wanted he could jump in...  maybe even give "fly left/right" orders from the turret.
Posted by: CheeseshireCat
« on: October 08, 2009, 08:06:34 AM »

OK, if not manning them, I at least want to see their power capacitor levels. Also, to be able to allow a turret to use the main power, too, if it runs out of its own.
Posted by: Flyboy
« on: October 04, 2009, 09:03:49 AM »

Quote from: "Cthulhu"
Quote from: "GLI"
Besides will you let strange person to operate Your ship (even small part like turret)?

Doesn't chewbacca have this function?


Hate to break this to ya, but it's the wrong galaxy. And I still haven't found the jump portal to reach that one. ;)
Posted by: Bradford
« on: October 02, 2009, 04:16:07 AM »

How would this be any different from AI controlled turrets?  Just a way to save a little money and not by the turrent controller?
Posted by: Cthulhu
« on: October 01, 2009, 05:31:17 PM »

Quote from: "GLI"
Besides will you let strange person to operate Your ship (even small part like turret)?

Doesn't chewbacca have this function?
Posted by: CheeseshireCat
« on: October 01, 2009, 05:05:58 AM »

Quote from: "GLI"
Besides will you let strange person to operate Your ship (even small part like turret)?


Whn your life depends on it? Sure :)
Posted by: Quaker2k9
« on: September 30, 2009, 11:50:24 PM »

If we (or rather Christian) really were to go down this road, there would only be two possible endings for it:

1) the whole "crew" manning stuff thing is only a boring gimmick that doesn't affect gameplay and balance much at all.

or

2) the whole balance, controls, character of the game needs to be re-done.

Option 1 needs a lot of programming time for a few features that aren't really fun anyway and option 2 is out of the question - therefore I genuinely understand a developer's decision to not do this at all.
Posted by: Cthulhu
« on: September 30, 2009, 11:03:23 PM »

Quote from: "Flyboy"
It would be fun to have a crew on board....

Like in Elite 2 (wow you didn't see that one coming did you?) and Protostar, among others...
Posted by: Flyboy
« on: September 30, 2009, 07:35:58 PM »

It would be fun to have a crew on board....