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Topic Summary

Posted by: TDRR
« on: December 01, 2018, 11:57:51 PM »

If anyone cares, i'm doing a 3D remake using the ZDoom engine. It's still not the good old classic Ascii Sector source code, but at least we get new content and support for many consoles (The Wii / Wii U will be the first to get a port)

And yes, it will have an optional ASCII texture pack  ;)
Along with online play.
Don't worry about the requirements, any Pentium 1 coupled with any DirectDraw-capable GPU and 64MB of RAM should be able to run the game at a rock solid 35fps! (or slightly less when theres too much going on-screen)

I will put up a thread around here as progress continues.
Posted by: Grand Sage
« on: September 09, 2018, 07:30:37 PM »

Look, I wont tell you how to run your business, but I do honestly believe that removing the "ASCII" in ascii sector will most likely estrange all of the current, passionate, fans of this game. I mean, some of us have been hanging around for years waiting for updates.

Nevertheless, you got to do what makes you happy. I am just suggesting that, from a business perspective, a core of passionate fans in a niche marked (ascii games) might be a better, more supportive platform for game development than what i presume would become yet another Elite clone, disappearing in a broader marked. just something for you to think about, and hopefully find constructive.

Regardless what you decide, I think a lot of us hope you might consider finishing Retro and Kilrathi fleets and adding the last two systems before moving on. (maybe even simultaniously with Hidden assets? hehe ;) )

As a last remark, I would like to point at games like Dwarf Fortress, that have incredible support through donations, while maintaining independent freedome. I do think AS has that kind of fans as well, and could get more of them if it remained an ASCII game rather than becoming a commercial, graphical title appealing to the standard consumer.
Posted by: Christian Knudsen
« on: June 07, 2018, 11:49:13 AM »

Nope. Graphical means graphical. ;)

Hidden Asset began development as the graphical version of Ascii Sector -- specifically all the ground-based stuff in Ascii Sector. So when you walk around on a base or a ship, the style will be somewhat similar to Hidden Asset.
Posted by: Grand Sage
« on: June 06, 2018, 09:34:32 PM »

I know, im ressurecting an old topic, but when you say Graphical version of AS, i do hope it is still in ascii?
Posted by: Name
« on: November 02, 2016, 03:14:29 AM »

can anyone recommend a FOSS alternative to this game?
Posted by: Christian Knudsen
« on: November 21, 2014, 12:57:40 PM »

That's honestly not something I'd be interested in. One of the benefits of being an independent developer is that you're not under pressure from investors and publishers. You're making games because you love doing it, not because someone is paying you (upfront) to do it.

I'm currently working on Hidden Asset, and if that game becomes successful enough that I can continue working on games, the graphical version of Ascii Sector would be next.
Posted by: NoobKid
« on: November 21, 2014, 11:08:21 AM »

What if I could buy Ascii Sector or fund you for working on it? I can't fund you or buy the whole game myself, but I know where I could find people who can.
Posted by: NoobKid
« on: November 15, 2014, 12:50:45 PM »

Too bad. I just wish there was someone working on it. It has the most potential any of abandoned roguelike I've ever seen.
Posted by: Christian Knudsen
« on: November 08, 2014, 09:08:36 PM »

I have no plans to open source the code. My next project after Hidden Asset will be a graphical, commercial version of Ascii Sector that will reuse quite a bit of the code. Also, the code is in Pascal. Also, the code is a mess. ;D
Posted by: NoobKid
« on: November 08, 2014, 07:57:49 AM »

I just got this game and it's awesome, flawed as it may be. And if anyone still wants to resurrect this game or establish it as a base for another, could you tell me where the source code is?
If not, how do (or can we) get Christian Knudsen to release it?