Posted by: Christian Knudsen
« on: February 14, 2016, 12:00:07 PM »Thanks! Glad you like it. 

|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Had to check the code... Yes, part of the reinitialization code removes characters on your ship. I don't remember exactly why I did this (it's quite a few years ago that I coded that!), but it was probably to avoid being stuck with a mission character on board your ship that you couldn't get rid of or something along those lines.
Yeah, when missions are reinitialized (this happens when a new base has been added to the game), all current missions are wiped.
Sooo... NPC cuffed during fight will be marked as "reason to talk", right? When uncuffed they will no longer talk "please, don't kill me", right? Oh boy! I will miss those rides on pirate bases...
Having you automatically switch positions with NPCs that you have no business with anyway, but still talk automatically to characters you do have a reason to talk to is more intuitive and user-friendly.
I hope it will be "simply reverted" - hold "S" to talk/interact.
The way the automatically switching positions with NPCs was supposed to work was that you only do it automatically with NPCs that don't have any dialogue and will just brush you off, so it wouldn't automatically make you switch positions with mission character and fixers and such. But I messed that up. I've tracked down the issue, though, and it shouldn't be too hard to fix.